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Showing posts from March, 2017

K-12 Innovators To Update Use Of Serious Games In the Classroom At 2017 Serious Play

2017 Serious Play Conference Tuesday-Thursday, July 26-28 George Mason University – Science & Technology Campus The Serious Play Conference , now in its 7th year, is a leadership conference for professionals who embrace the idea that games can revolutionize learning. Speakers, who come from all parts of the globe, share their experience creating or using games in the corporation, classroom, healthcare institution, government and military and offer tips on how to move game-based education programs ahead. Sign up now to hear how teachers across America are making classrooms more engaging and education more effective through the use of Serious Games.  Sessions will cover •        How STEM education through games has spread across the State of Washington •        How multi-discipline learning is being practiced in a national private school system •        How middle school teachers are teaching students to produce virtual reality games Serious Play

Serious Games For Consumers On Mobile Devices To Hit $800m By 2022

Related posts: Consumers To Fuel Demand For Mobile Educational Serious Games Paid Mobile Learning Content Shapes B2C Serious Games Market U.S. revenue for educational games available on mobile platforms for consumers will nearly triple by 2022 to $800.2 million - and grow to a billion dollars by 2024, according to a new report from Metaari covering market leaders in each segment and catalysts driving demand. "The U.S. market for consumer educational games is growing at a five year CAGR of 24.3 percent," explains Sam Adkins, CEO, Metaari (formerly Ambient Insight ), "And market conditions for U.S. consumer-facing mobile educational game developers are quite favorable. I'm betting we will see U.S. revenues in this category comfortably reach a billion dollars a couple of years after that." Metaari's 70+ page report, " The 2017-2022 U.S. Consumer Mobile Educational Game Market ", covers projected revenue for all the major educatio