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Showing posts from June, 2016

Serious Games Co-designed W/Children W/Down's Syndrome Improve Maths Skills

Millie Moreorless , developed by Enabling Play based in the UK, has won gold honors in the 2016 International Serious Play Awards competition under the K-12 Math for Special Ed category. Millie Moreorless is an innovative new Serious Game for iPad and iPhone co-designed and tested with children with Down Syndrome to ensure that it is inclusive and accessible for players of all abilities. Based on pioneering scientific research, the game is driven by a mathematical principle called “Magnitude”, which is the instinctive ability to discriminate between arrays of different quantity or to recognize that 7 dots is more than 6 dots without counting them. This ability is believed by some scientists to be the foundation of all subsequent maths learning The theory is that this sense for magnitude is developed in childhood and underpins all subsequent mathematical ability. The research suggests that children with Down's Syndrome develop their magnitude sense more slowly th

Serious Games Introducing Students To Physical And Human Geography

Sprite’s Quest - Seedling Saga , developed by CFORP based in Canada, has won bronze honors in the 2016 International Serious Play Awards competition under the K-12 Geography category. This is a series of two 2D platformer games developed to introduce 7th and 8th graders to various concepts of physical and human geography. The Serious Games have taken 2 years to complete from concept to pilot product. They are available in French and English, through Unity web player and as native iOS tablet apps. In the game, map and graph literacy questions, factoids, and item collection create moments of explicit learning, while the gaming component uses a “Preparation for Future Learning” approach. By recognizing vocabulary, events, and features including graphics, capabilities, and limitations of a certain level, students gain experience with geographical features and relationships of a real-world location. The intent is to then further explore their “first-hand” experience with geog

Serious Games Integrating Algebra Model With The Narrative Environment

Anomaly X , developed by Playniac , has won silver honors in the 2016 International Serious Play Awards competition under the K-12 Math category. Anomaly X is a narrative-led puzzle adventure that teaches three years of US algebra curriculum in 15-20 hours, intending to cover all algebra topics in the 6th to 8th grade trajectory table. Featuring 60 levels, generative puzzles, five environments and an original soundtrack, Anomaly X is a new Playniac game made with Amplify Games and coming soon to PC and tablet. At the start, the player receives a garbled call for help from scientists working in mysterious tower. They are experimenting with technology at the forefront of trans-dimensional physics and a brilliant scientist has gone missing. And worse, there are anomalies appearing all over the tower.  A tower that has existed since the beginning of time… A garbled call for help… A brilliant scientist missing… Players solve physical puzzl

Serious Gaming With Data Analytics For Strategic Decision Making

Related posts: Zoom In On Winners Named In Serious Games Competition Serious Games Association Latest Announcements The Data Analytics Simulation: Strategic Decision Making , created by Professor Tom Davenport, renowned thought leader on big data, for Harvard Business Publishing has won silver honors in the 2016 International Serious Play Awards competition under the Higher Education category. The browser-based, single-player simulation teaches students about the power of analytics in decision-making. Acting as the brand manager for a laundry detergent, players use sophisticated analytic techniques to determine the best strategy for improving brand performance. Players are asked to predict market demand, set the channel price, make formulation decisions, determine promotional spending strategy, and communicate their strategy effectively to their managers. Those who have ever formatted new offerings for market (re)/positioning or played the traditional spreadsh

Zoom In On Winners Named In Serious Games Competition

Below is a release on the winners in Serious Games Association’s international Serious Games competition, covering all market sectors: education, healthcare, corporate and nonprofit. Learning Games Earn Awards In International Serious Play Competition LOS ANGELES - Monday, June 20, 2016 - More than 30 studios, publishers, companies and academic student groups addressing the growth of games for learning or Serious Games, have won gold, silver and bronze honors in the 2016 International Serious Play Awards competition. The program recognizes outstanding examples of titles that deliver a high quality of engagement and learning opportunities for students, employees or other education or training situations. The winners are: 2016 GOLD WINNERS •        Learning Games Lab at New Mexico State University, Night of the Living Debt (K-12 Financial Literacy) •        WeWantToKnow, DragonBox Numbers (K-12 Math) •        Enabling Play, Millie Moreorless (K-12 Math fo

New Book Leads You Through the Advantages of Applying ARGs to the Workplace and Classroom

Businesses and universities are using ARGs to take advantage of collaborative gameplay and the combination of physical world and digital experiences as part of learning activities Alternate Reality Games: Gamification for Performance by Charles Palmer and Andy Petroski, two faculty members at Harrisburg University of Science & Technology , was released in April 2016 and is available on Amazon at http://bit.ly/GfP-AMZN The book is a culmination of the authors’ experience building Alternate Reality Games (ARGs) and teaching Serious Game concepts over the past seven years. Presenting a thorough examination of the benefits ARGs can provide in the business environment as well as methods for creating effective ARGs, Alternate Reality Games: Gamification for Performance is an ideal reference for business leaders considering games to improve performance.   The book leads you through the fundamentals of ARGs, citing examples and identifying business challenges that can

ForgeFX Bets On VR For Industrial Training Simulations

T raining to deice a C130 on an aircraft deicing training simulator Passionate about building interactive 3D training SIMS utilizing video game technology, ForgeFX Simulations is making industrial training simulations using Virtual Reality. “As virtual reality has matured in the past several years, bypassing many old problems like insufficient computing power, prohibitive costs, and even the sheer weight of the hardware, ForgeFX made a bet that VR would be the next evolution of their simulators,” said president and co-founder Greg Meyers in an interview to TechRepublic . “We were doing our best to put you in the environment, but it just always fell short," Meyers added. At the 2016 Silicon Valley Virtual Reality (SVVR) Conference & Expo , held late April, ForgeFX showcased the simulation for training airport workers on how to deice the wing of a plane. ForgeFX developed this aircraft deicing simulator for  Global Ground Support , a leading manufacturer o