Games for Change announced yesterday its second installment of the G4C Industry Circle series to be held Sept. 17, when Filament Games will share a case study evaluating the impact of their Serious Game Backyard Engineers . Hear even more about how Filament makes learning games and measures their results at the upcoming Google Hangout on September 17 at 2 p.m. EST. A CASE FOR SERIOUS GAMES Michele Huppert, seventh-grade STREAM (science, technology, reading, engineering, arts, and math) teacher at Spring Valley Middle School in Wisconsin, incorporated Backyard Engineers into her classroom activities. Backyard Engineers is an engineering learning game aligned to middle-school science standards, where players must customize different catapult elements in order to manipulate movement, accuracy, and range. In order to bring the advantages of game-based learning into the classroom, Backyard Engineers was incorporated into an interdisciplinary unit tied to Next Gener
DIGGING UP THE BEST OF SERIOUS GAMES & SIMULATIONS MARKET AND EXPLORING THE SUCCESSFUL USE OF GAME-BASED LEARNING