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Showing posts from December, 2014

Happy New Year From Serious Games Market

The upcoming year gives us 365 days to play with Wishing All a Peaceful, Playful & Prosperous New Year!!!

Cyber Heist Wins Best Student Developed Serious Game @ SGS&C 2014

Cyber Heist , by University of Utah students Jake Muehle, AJ Dimick, Chris Rawson and Vaibhav Bhalerao, is the winner of the Best Student Developed Serious Game Award at this year’s SGS&C , held early December in Orlando, FL. The year is 2114. The Department of Education has developed a stranglehold on student debt due to government de-regulation and formation of corporate monopolies. Laws have been passed allowing corporations to purchase debt and leverage it against the population. Those with debt live in indentured servitude. After years of living underfoot of this rigged system, the people have started to fight back. You… are among those people. Take the role of either an elite hacker or a stealthy thief as they go undercover to infiltrate the Department of Education to bring down the corporate monopolies that enslave the populous and eliminate all debt forever. Cyber Heist is an intense, two-player stealth and puzzle game that explores co-operative play, wher

Serious Games Strengthening Human Adaptive Reasoning and Problem-Solving

Robot Factory, a finalist at this year’s SGS&C held early December in Orlando , FL, is an innovative "Serious Game" developed by Simcoach Games with the aspiration of introducing a next generation brain training game that enhances the player's general fluid intelligence. While most of the games in todays’ marketplace demand access to crystallized intelligence, Robot Factory targets three skills that research co-relates to fluid intelligence: ability to update (store, manipulate, retrieve, and replace critical information); the skill of switching (flexibly changing the focus of our efforts based on changes in the environment); and inhibiting well learned responses when circumstances dictate. Leveraging on the background assumption that reasoning and problem solving in conjunction with varied, complex, and dynamic data are becoming a routine aspect of many jobs, Robot Factory creates an amazing context for storing and manipulating complex sequences of inf

Info-Sentinel: An Evolving Serious Game Creation

MAVI Interactive is this year’s winner in the Best Industry Developed Serious Game category of the Serious Games Showcase & Challenge with Info-Sentinel – Travel Security . This award is commonly the hardest fought award for the historically largest category. As reported by Team Orlando , MAVI Interactive first participated in 2009, and was selected a finalist that year. Although they have also been a finalist in each of their other two years of participation (2011 and 2012), this year was the first time they advanced from a finalist to a category winner. Previous versions of this game were branded Agent Surefire and already embedded a most impressive game element: an intelligent data logging on player’s behavior that provided fully synchronous feedback on player’s successes, failures and hesitations, interactions with key objects, or simply lack of action in the face of breach-related events. This year’s version branded Info-Sentinel: Travel Security is most

Muzzy Lane Wins Student's Choice Award @ SGS&C 2014

The Underground Railroad: Journey to Freedom , developed by  Muzzy Lane Software   for National Geographic Education is the winner of the Students’ Choice Award at I/ITSEC 2014, being held in Orlando this week. This award was selected by middle and high school students from the games that address the learning needs of this demographic and is one of the seven awards granted at the 10 th edition of the Serious Games Showcase & Challenge: -   Best in each of the 3 Development Categories – Student, Business and Government -    -  Student’s Choice -    -  People’s Choice -    -  Special Emphasis and -    - Mobile The Serious Games Showcase & Challenge at I/ITSEC 2014 The Underground Railroad: Journey to Freedom by Muzzy Lane Software is a “choose your own journey” style game that incorporates 3-D experiences as students make a series of choices that affect their journey. Played from a first-person perspective, the game immerses students in the action

Beta Testers Needed for SinaSprite Mobile Serious Game

Following my prior post Serious Games As An Alternative To Traditional Depression Treatments , Litesprite is looking for its first set of beta testers for the mobile Serious Game SinaSprite . Litesprite is one of the winners of Robert Wood Johnson Foundation’s competition “Games To Generate Data Challenge” that targets population health. They are building games to target a variety of chronic health conditions like stress, anxiety/depression, diabetes or asthma and were recently featured on NPR's KUOW Morning Edition and NBC King 5's Tech Talk. The game being tested, SinaSprite , helps people manage stress, anxiety, and depression. Testers get: 1. Free access to a 6 week program that teaches proven stress management techniques 2. Free access to an on-demand self-help tool 3. Progress report at the end of the study If you or a friend would like to participate in the study, please reply to socks at litesprite.com Tester Requirements: 1. Age 18 y