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Showing posts from August, 2014

Serious Games For Clinical Challenges

Via: Clinical Tools, Inc. Clinical Tools, Inc. is currently creating a new continuing clinical training based on Serious Games called Clinical Challenge | Alcohol , to be released in 2015. The project seeks to improve outcomes of patients with at risk alcohol use or an alcohol use disorder by improving the alcohol assessment and intervention skills of medical students. The personal, financial and other costs to society of at-risk drinking and alcohol use disorders are well known. 2012 estimates of past-month substance use include: ·         17 million heavy drinkers ·         59.7 million binge drinkers Approximately 88,000 alcohol-related deaths occurred annually from 2006 to 2010, making excessive alcohol use the third leading lifestyle-related cause of death. Estimates of the economic impact of alcohol exceed $224 billion, annually, including loss in workplace productivity, health care expenses, accidents, crime, and other destructive losses. The Clinica

Serious Games Crossover Technologies Between Military and Civilian Apps

Recall: Serious Games Disseminated Within DoD Via: Defense GameTech User’s Conference 2014 The annual Defense GameTech Users' Conference , to be held this year on September 3-5 at the Rosen Shingle Creek in Orlando, Florida, is focused on the use of gaming technologies that enhance warfighter training.   GameTech is a unique opportunity not only for experts from around the world to discuss the  advancement  of gaming technologies within the Department of Defense, but also for a nyone interested in the use of Serious Games that help both the military and civilian organizations train, educate, and improve workforce performance through the use of technology. The Draft Agenda for 2014, updated on 08/29/2014, includes experts from Government, Academia and Industry and t he keynote speakers are leading authorities in military training and commercial game development. Each of the speakers are deeply immersed in serious gaming, virtual worlds, and mobile learning, a

Serious Games For Peace Competition: PEACEapp Call For Entries

Via: PEACEapp – United Nations Alliance of Civilizations (UNAOC) Game developers, technologists and peace builders around the world are invited to submit Serious Games that facilitate dialogue and prevent violence. The United Nations Alliance of Civilizations (UNAOC), the United Nations Development Program (UNDP) and Build Up have launched PEACEapp , a global competition to promote digital games and gamified apps as venues for cultural dialogue and conflict management. PEACEapp builds on the success of Create UNAOC – a competition for apps and games that promoted intercultural dialogue run by UNAOC and its partners in 2012. The competition asks entrants to engage with questions that are central to building peace. How can we create new spaces for dialogue and shared action aimed at preventing violence? Is the key to provide opportunities for contact among individuals of different cultural or religious backgrounds? Can sharing stories also encourage mutual respect f

Free Assessment & Analytics Technology For Serious Games Developers

Via: GlassLab  – Playfully and Education Week - GlassLab Opens Opportunity for Education-Game Makers In summer 2012, the Bill & Melinda Gates Foundation, in cooperation with the MacArthur Foundation, made a significant investment to establish the Games Learning and Assessment Lab ( GlassLab ), which includes top game developers, learning scientists, assessment designers and researchers from multiple fields and disciplines, housed at Electronic Arts and Co-Lab (Zynga). The program was divided into two teams to mitigate conflict of interest and guarantee independent validation of assessments developed by the program. The programming and development group ( GlassLab ) was tasked to design and develop state-of-the-art, game-based formative assessments. These assessments are being developed in response to the climate of student disengagement that currently exists in many classrooms. By leveraging the popularity of digital video games and by applying Evidence Cent

The Netherlands Shapes Its Serious Games Market Into A Global Benchmark

C ourtesy of © www.hollandtrade.com 2013 Via: NOM - Investment and Development Agency for the Northern Netherlands – Serious Games: A Serious Matter For The North The large scale adoption of Serious Games implies disrupting the status quo - in other words, a step change as opposed to a linear one. According to management guru Richard Pascale , discontinuity is more successfully promoted and sustained when disruptive changes are aligned at personal, social and institutional levels. In this context, alignment stands for linking organizational goals with team and personal goals. Hard evidence points to The Netherlands as the current global benchmark in aligning those three spheres of influence in support of Serious Games large scale adoption. A Few Value Metrics According to the recently released PwC's annual Global Entertainment and Media Outlook 2014-2018, the global aggregate spending on video games in 2013 was US$ 66.0 billion.The double digit CAGR exp

Serious Games To Train Platform Workers How To Recognize Hazards

Via: ABiz IND Media – Training in Progress For over 75 years, Frank’s International has been setting new standards in tubular and oil & gas services worldwide. The company’s roots date back to 1938, when Mr. Frank Mosing founded Frank’s Casing Crew & Rental Tools, which resulted in continuous and steady growth into a multi-service tubular company. The Casing Services Division represents the core of FI’s operations. They began to design and manufacture their own equipment because the "off-the-shelf" tools available would not meet their criteria for ruggedness or dependability. FI’s casing division demands the highest standards of training, testing and maintenance on all tools and equipment to ensure a safe, efficient and productive work environment. As reported by ABiz, Jacke West, training director for Frank’s International, was looking for a training solution to better prepare workers with limited on-site experience to the intense operations happ

Serious Games Reflect The Dynamics Of Restaurant Industry

Restaurant Bigwig for the iPad is a business strategy Serious Game that uses real industry data to simulate the excitement and realism of owning and running your own restaurant. Serial entrepreneur and real-life business guru Gary Hoover (who founded Hoover’s, sold to Dun and Bradstreet, and Bookstop, sold to Barnes & Noble) and the team at Bigwig Games have delivered a unique and compelling Serious Game that is fun to play, while gaining an understanding of the restaurant industry, how it works and how it makes money. According to the website, Restaurant Bi gwig shall be the first in a series of Bigwig Games, each based on actual industry data and dynamics. Designed from the ground up for iOS 7 and beyond, the game allows players to build their own empire, by creating fine dining establishments, family restaurants or fast food joints. Setting up the game: players can compete against other players or up to 4 bots In the game, players can choose thei

Serious Games Increasing Knowledge of Molecular Behavior

Via: Molecular Jig Games   Molecular Jig Games is an independent game studio, located in Seattle, WA, that aims to increase the general knowledge of molecular behavior. The company’s game design approach is to discover ways to let the player feel part of a molecular world that follows its own rules and functions, but allows players to effect change by controlling a meaningful part of the molecular environment. Immune Defense is Molecular Jig Games’ first title. News about the upcoming game releases including beta testing, info for teachers as well as for collaborating scientists can be obtained at http://www.molecularjig.com/immune-defense-game/ Immune Defense is a Real Time Strategy Serious Game that allows players to optimize the activities of the white blood cells that continuously defend our bodies. In the game, players can deploy 7 types of white blood cells against bacteria, parasites, viruses and cancer. The game ultimate goal is to teach the basics