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Showing posts from July, 2014

Games and Learning Publishing Council New Survey

Via: Cooney Center Bits - Teachers and Digital Games Survey The Games and Learning Publishing Council (GLPC) , a project of the Joan Ganz Cooney Center with support from the Bill and Melinda Gates Foundation, recently conducted a survey of 694 U.S. K-8th grade classroom teachers to find out if, when, and how they use digital games in the classroom. Building on its first national survey of teachers who use games (2011), this year’s survey makes recommendations for future Serious Games development for both industry and educational leaders. The overall goal of this research, led by Lori Takeuchi, is to connect the documented experiences of teachers with other research about video games and learning. This summer, the GLPC is sharing some of the highlights of the forthcoming report about teachers’ experience using games in the classroom. So far, it has revealed that a majority of the teachers surveyed use games in the classroom at least once a week (55%) and another q

Submissions Open For 2014 SGS&C

Game submissions for the 2014 Serious Games Showcase & Challenge open tomorrow, August 1 through September 15. Finalists will be notified on October 15 and shall be prepared to attend the I/ITSEC conference to be held in Orlando, Dec 1-4. The SGS&C , that occurs at each year's I/ITSEC (Interservice/Industry Training & Simulation Conference) in Orlando, FL, is the world’s largest modeling & simulation event, incorporating evaluation teams from Industry, Academia and Government. All finalists are provided free entry to the conference as well as space in the SGS&C booth to demonstrate their game to a worldwide training, simulation and education audience in Orlando, Florida. All award winners are announced on the final day of the conference and invited to the I/ITSEC Awards Reception. Finalists are also invited to sit with the Serious Games Showcase & Challenge Planning Committee at the Awards Banquet. New This Year! The SGS&C Speci

Tygron Serious Games For Spatial Planning

Tygron Serious Gaming is a 3D interactive spatial planning software platform that allows players to negotiate the planning process while sharply reducing costs for urban projects. The platform allows all parties to experiment with different design options, in search of a solution that takes major stakeholder interests into account. Tygron Serious Gaming improves spatial development by reducing complexity, speeding up decision-making and reducing risks. This increases control over strategic pathways, certainty about the lead time and alignment of the stakeholders. Based in The Hague, The Netherlands, Tygron is specialized in turning today's complex management challenges with multiple actors, each with unique abilities and interests, in a Serious Multiplayer Game. This is done by using state of the art game technology - Tygron games offer participants an experience to deal with the complexities and challenges associated with each major project of the future, providing in

Virtual Patient Serious Games Market Expects 21% CAGR Over The Period 2014- 2019

Via: Meticulous Research – Global Virtual Patient Simulation Market Outlook: 2014-2019 A new market research report published by Meticulous Research states that the Global VPS (Virtual Patient Simulation) Market shall reach $508.7 million by the year 2019, at a CAGR of 21.1% over the period. The VPS Market Report is segmented by products, technology, geography and  end-users. The products analyzed in this report include various simulation platforms and Serious Games. The report also analyzes some major allied products such as patient simulators and task trainers. The technologies analyzed in this report are visual techniques, haptic technology, virtual reality technology, tracking techniques, and modeling techniques. The research report provides in-depth analysis of the VPS Market in four major geographies by segmenting the global market on the basis of major continents, namely, North America, Europe, Asia Pacific, and RoW (Rest of the World) which are fur

Serious Games As A Large Federated Training System

The Department of Defense is now allowing content creators everywhere the ability to utilize open source framework ( VWF ) for developing collaborative virtual world training environments using next generation web technologies. This technology will be debuted at the Serious Play Conference at USC in Los Angeles on Thursday, July 24. It will allow content creators with even the most limited technical skills, the ability to create real-time collaborative 3D environments for education or training. Lockheed Martin Mission Systems and Training Chief Innovation Officer and senior fellow David Smith is scheduled to present an overview of the VWF and also demonstrate examples of the broad applications of the free platform. Some of the examples are the Martian Rover True Game, Cross Platform Collaboration application with live video and audio, and the Sandbox application. The overarching goal of the Virtual World Framework (VWF) is to make available for use by various military

Industry Luminaries Named Keynotes of Serious Games Conference

Noah Falstein, Chief Game Designer, Google; Trip Hawkins, Founder, Electronic Arts; and Peter Marx, Chief Innovation Technology Officer, City of Los Angeles, will deliver keynote speeches at the fourth annual Serious Play Conference (SPC) taking place Tuesday - Thursday, July 22 - 24, 2014 at USC in Los Angeles. Falstein will talk about how new technologies will soon revolutionize development of new games for training, health and education. A professional game developer since 1980, Falstein was an early hire at LucasArts, 3DO, and DreamWorks Interactive.  He freelanced for 17 years on entertainment and serious games before joining Google in 2013. Hawkins will discuss how to architect and develop an effective educational game as well as integrating assessment tools.  Hawkins is now the CEO of If You Can, and has launched an educational adventure game that provides social and emotional learning (SEL). Marx’s appointment as Chief Innovation Technology Officer for

@ Kickstarter MMO Serious Game As A Platform For Cross-Learning Opportunities

Tyto Online is a new "Serious Game" developed by Immersed Games, a startup based in Gainesville, Florida, that is looking to change the industry of educational games with the release of a MMORPG. Tyto Online is a social learning game, where students level up their character by completing quests. Lindsey Tropf, Immersed Games CEO, founded the company on the premise that all the learning content should be provided in one cohesive context, crafting a story and environment for relevant social learning experiences. The company long-term goal is to develop a platform for learning opportunities, with students in 3rd through 12th grade able to complete quests in many different areas such as science, math, entrepreneurship, technology, arts, history and financial literacy. Last week, Immersed Games launched their Kickstarter campaign to raise $50,000 to fund the creation of their first module for middle school ecology.  Game Context and Play The Tyto Foundat

Mathbreakers Serious Game Reaches The Threshold On Kickstarter

Related posts: Mathbreakers: Serious Games Bridge The Gap Between Learning And Play New Release: Serious Games As A Playground For Learning Math Serious Games As A Playground For Learning Math Mathbreakers  did it! The project got funded on Kickstarter ! Here's a token of their gratitude to all backers -- a couple of really  cute kids playing Mathbreakers . They refused to stop playing for a full hour after the event.