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Showing posts from December, 2013

Perfect World: A Serious Game About The Water Cycle

Perfect World ,   developed by BreakAway Games for The Baltimore County Public Schools (BCPS), was selected as a finalist in the  2013 Serious Game Showcase and Challenge in the Business Category, one of the seven award categories of the SGS&C, at the 2013 Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) held in Orlando, FL December 2 – 5, 2013. Perfect World is a science game about the water cycle targeting the Science, Technology, Engineering and Mathematics (STEM) educational needs of students covering topics from the biology, earth and space science and environmental science curricula. Perfect World was created as part of the BCPS Learning in Virtual Environments (BCPS L.i.V.E.) program, in which student teams compete to develop software games that incorporate elements of the BCPS curriculum into game play. Based on an original 2010 idea from then-Woodlawn High School students Rufus and Rachel Carter, Perfect World casts players a

Serious Games For Achieving Sales Goals In Agro Sector

Formulation Type Matters ,   developed by Bottom-Line Performance, Inc. (BLP) for Dow AgroSciences, was named a finalist in the  2013 Serious Game Showcase and Challenge  in the Business Category, one of the seven award categories of the SGS&C, at I/ITSEC 2013. Sales reps needed to understand the effect that formulation type has on product performance in order to make appropriate product recommendations, address product challenges, and answer customer questions. BLP answer for Dow AgroSciences was through a Serious Game that mirrored the real-world context of their jobs: achieving sales goals. Formulation Type Matters  mirrors their work environment, provides constant feedback in terms of sales gained or lost, and rising or falling customer satisfaction rates. The challenges the game poses are real, and the game format made it fun: sales reps don’t need to memorize information, but they need to ask the right questions, recognize when to look up information, and ap

Algeburst: Serious Games To Improve Mental Math Skills

Serious Games helping players simplify algebraic expressions ALGEBURST: Topics in Algebra , developed by Muzzy Lane Software is the winner of the “Students' Choice Award”, one of the seven award categories of the Serious Games Showcase & Challenge held last week at I/ITSEC 2013, in Orlando, FL. For the fourth straight year, Muzzy Lane Software has the distinction of being selected as a finalist in the  Serious Games Showcase & Challenge (SGS&C). Muzzy Lane was twice recognized among the 2013 finalists in the Business Category: ALGEBURST: Topics in Algebra (Students’ Choice candidate) and Practice: Operations Management   (Adaptive Force candidate). Muzzy Lane had previously received SGS&C awards for its congressional Sim  Government in Action , the marketing management game  Practice Marketing , and its Spanish and French language role-playing game  MIDDWorld Online . "We're thrilled to have these two games recognized at the SGS&C

MACBETH: Serious Games To Train Future Intelligence Analysts

MACBETH, developed by the University of Oklahoma (OU), is the winner of both the “Best Business Game” and “Best Game Special Emphasis Adaptive Force Award” (judged by the Office of the Secretary of Defense among others), two of the seven award categories of the Serious Games Showcase & Challenge, at I/ITSEC 2013 hold last week in Orlando, Fl. MACBETH , which stands for Mitigating Analyst Cognitive Bias by Eliminating Task Heuristics, is a Serious Game created to train intelligence analysts and measure their proficiency in recognizing and mitigating the cognitive biases that affect intelligence analysis. The objective of the game is to improve accuracy of credibility assessments, working as a learning system where players must counteract threats to American interests by using the intelligence data at hand without allowing their cognitive biases to cloud their judgment. The game simulates a crime investigation, giving players a group of suspects and information to h

Serious Games Showcase & Challenge Announces 2013 Winners

The winners in the seven categories of the Serious Games Showcase & Challenge (SGS&C) were announced yesterday at the 2013 Interservice/Industry Training, Simulation and Education Conference (I/ITSEC) in Orlando. Picked from a field of 18 finalists announced in mid-October, the winners are: • Business Category & Special Emphasis Award (Adaptive Force) - MACBETH by University of Oklahoma • Students' Choice Award - Algeburst by Muzzy Lane Software • Mobile Category & People's Choice Award - GORRDEE by US Army PdM-Ground Maneuver • Government Category - Decisive Combat by Singapore Armed Forces Centre for Leadership Development: Cross-Competency Cultural Trainer by JKO-J7 • Student Category - A Slower Speed of Light by MIT Game Lab Congratulations to all of the SGS&C 2013 award winners!

Serious Games As A Playground For Learning Math

Via: Mathbreakers - A Playground For Mathematics Where Numbers Come To Life! Imaginary Number Co. is a Mountain View startup for Educational Serious Games, looking to disrupt STEM education through a community-driven gaming platform.   Their first title, Mathbreakers , is a highly interactive 3D action/puzzle game for elementary mathematics.   The Sudo-Mathematician Charlie Van Norman, company Founder and CEO, is the mastermind behind Mathbreakers . According to his vision, this game is not just about one piece of mathematics. It’s an immersive experience where all of mathematics fits together. The company’s ultimate goal is to create a platform where the player community can create custom game levels and user generated content. The game’s initial release targets middle-school level curriculum, and the platform and editor enable the community to build math games from basic counting to Calculus and beyond. Mathbreakers  uses a fully integrated gaming approach to teach m