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Showing posts from September, 2013

Playsourcing: Actions In a Serious Game Affecting The Real World

Nicole Lazzaro , the founder and President of XEODesign, Inc., is one of the silver medal winners of the International Serious Play Awards Competition with the Serious Game Tilt World in the Games for Good category. Tilt World  is an iOS game that sets Flip, a tiny tadpole, against the forces of an evil pollution called the Blight. Players help Flip eat carbon and gather seeds to turn a desolate wasteland into a lush green forest both on the iPhone and in the real world. Playful, but with a strong ecological message, Tilt World makes use of the smartphone or tablet’s accelerometer to make Flip the tadpole help fight the Blight that has affected Shady Glen by eating carbon and planting seeds.  The game is tied to a real world impact: each time Flip attempts to save Shady Glen (an area that needs reforestation) your in-game actions will be mirrored in a real world campaign which intends to see one million trees planted in Madagascar. You will need to tilt your iOS-p

Serious Games To Navigate Challenging Conversations

Kognito Interactive is one of the silver medal winners of the International Serious Play Awards Competition with the Serious Game At-Risk in Primary Care in the Healthcare/Medical category. Developed in partnership with the NYC Department of Health and Mental Hygiene, the simulation is free to all New York City primary care providers (PCPs). The training helps PCPs screen and manage patients with potential trauma-related mental health disorders. Kognito designed  At-Risk in Primary Care , a CME and CNE approved online Serious Game, to help prepare primary care providers to recognize when patients’ physical ailments may be masking underlying trauma-related mental health disorders such as PTSD (Post-Traumatic Stress Disorder) or depression and how to build a treatment plan that engages the patient and integrates mental health so that the causes of the symptoms are addressed and treated. Kognito's At-Risk simulation enables providers to navigate challenging conversati

Serious Games For Ultimate Math Practice

Mathtoons Media Inc . is one of the silver medal winners of the International Serious Play Awards Competition with the Serious Game ThUMP, The Ultimate Math Practice in the Education category. ThUMP is a multi-platform learning and practice app, integrating elements of game play with learning and aiming to make difficult topics, like advanced algebra and calculus, much more fun to learn.  Future plans are to provide this framework to other educational institutions and companies interested in creating their own engaging learning experiences using their content integrated with Mathtoon’s evaluation and performance reporting systems. Developed by expert educators, master mathematicians and game designers, ThUMP , The Ultimate Math Practice is intended for helping players improve every skill in high school mathematics. From numbers to exponents to equations and graphs, all precalculus math topics are covered.   Nine Topics, each with 100 questions: Number Skills, Exp

Student Serious Games Awards Winners @ Serious Play 2013

USC Student’s Education Game Named Best of Show At 2013 International Serious Play Competition  LOS ANGELES – Aug. 30, 2013 – Covalence , an educational "Serious Game" created by Jason Mathias, a student at USC, won Best of Show in the student competition of the 2013 International Serious Play Awards Covalence  attempts to teach players about the covalent compounds, which is a strand of science taught at GCSE-level. Six other student games were awarded medals.  The awards, announced at the 2013 Serious Play Conference at DigiPen Institute of Technology honor exceptional examples of Serious Games created by students for corporate, healthcare, education or games for good segments.  Gold Medal Winners:                                                                                                     ·         Covalence ,  Jason Mathias, USC  (Education) ·         Zombie Yoga , Lab 707, DePaul University (Healthcare/Medical)  Silver Medal Winners:

Serious Games Planting The Seed For Space Exploration

The Canadian Space Agency and Project Whitecard Inc have also won the prestigious Gold Medal in the International Serious Play Awards Competition with the Serious Game Planting The Seed For Space Exploration in the Education category. Designed specifically for classrooms, the Canadian Space Agency's 3D education resources have been developed on an interactive platform that simulates the experience of flying on a Soyuz spacecraft and living and working on a space station. Reaching approximately 1 million elementary students this year, Planting the Seed simulates the experience of working on the International Space Station with the guidance of a virtual astronaut, Chris Hadfield. Students learn about the role of plants in biological life support systems by creating a virtual living wall inside the ISS. Project Whitecard Inc. worked alongside the CSA and Chris Hadfield to render authentic 3D environments as well as inspired learning programming and dialogue in both

Serious Games Give Students Another Way To Look At Math Concepts

"Serious" Games closing the gaps in Math learning New Mexico State University Learning Games Lab is another gold medal winner of the International Serious Play Awards Competition with the Serious Game Math Snacks - Game Over Gopher in the Education category. Game Over Gopher is part of NMSU’s Math Snacks initiative funded by the National Science Foundation. Math Snacks are Serious Games, interactive modules and short animations designed to give students another way to look at math concepts. Each snack presents a mathematical concept, particularly those addressed in grades 6, 7 and 8. The availability of Snacks on the Internet, iPhone and iPad, makes it possible for students to enjoy the games during non-school time as well as in class. Team researchers analyzed standardized mathematics test results from over 400 teachers and 24,000 students, identifying the gaps in learning. They then observed classroom instruction and interviewed students and teachers to

Serious Games For Customer Portfolio Management

Succubus Interactive is one of the gold medal winners of the International Serious Play Awards Competition with the Serious Game Cornak in the Business category. Cornak allows players to learn how to manage their sales activity and particularly their client database. Set in a remote future, Cornak frees players from the nowadays market constraints to help them focus on the core challenge: selling products while skillfully and efficiently managing a customer portfolio. Cornak was developed in partnership with Waypoint Conseil, a consulting company specialized in sales performance optimization. The Serious Game is intended not only for an inexperienced sales force, but it is also helpful for experienced professionals needing to improve their competences. Through Cornak role-play, players become aware of the importance of planning their activity and understanding the consequences of their actions, which is often hard to do in the real world due to day-day pressures.