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Showing posts from April, 2012

SimTecT 2012: Serious Games Showcase & Challenge Goes Global

I/ITSEC-SGS&C to encourage additional Serious Games contests worldwide


Via: SimTecT 2012SimTecT Serious Games Showcase & Challenge – Australia & New Zealand

The Serious Games Showcase & Challenge held annually at I/ITSEC is now in its 7th edition and the quantity and quality of the entered Serious Games have both risen significantly over the years.
Seeing more and more Serious Game development in the international market, SGS&C organizers have decided to encourage this trend while also increasing their exposure to the US market. Accordingly, SGS&C as of 2012 is encouraging additional Serious Game contests at key conferences across the globe, and offering their winners a guaranteed spot as a finalist within the SGS&C.
The International Serious Games Showcase & Challenge inaugural event will take place in Australia & New Zealand at the upcoming SimTecT 2012.
Dates
01/05/2012 - Finalists will be notified via e-mail
20/06/2012 - 2012 Contest Awards at SimTe…

Whyville: Serious Games Inspiring Children’s Fashion

Serious Games as User Generated Content Set to Influence Children’s Fashion Worldwide

Via: Numedeon, IncNumedeon Inc. and Topsville Inc. Announce Whyvillebranded Line of Tshirts Inspired by Children’s Own Avatar Designs
User Generated Content in Virtual World Set to Influence Children’s Fashion Worldwide
Numedeon, Inc., the parent company of Whyville.net, and Topsville Inc, a division of the major clothing manufacturer JaclynInc, announced earlier this month the launch of a new line of children’s clothing inspired by avatars designed by the participants of Whyville.net, the premiere virtual world for learning (please find also Whyville Game Design Contest: Serious Gaming With Game Design and New Report: Scientific Accuracy In Serious Games Stimulates Scientific Inquiry
“13 years ago, Whyville.net pioneered the concept of User Generated Content (UGC), when we built tools for our young users to design face parts and construct avatars”, explained Dr. James Bower, one of Whyville’s fou…

Simbound: New Serious Game For Digital Marketing Practice

Serious Games to experience online marketing campaigns in a risk‑free environment

Via: SimboundThe Digital Marketing Serious Game
Simbound, a Serious Game for digital marketing practice, is nearing the final pre‑beta testing stages. 
Simbound is structured as a bidirectional web marketing learning system, with 2 account types: one for professors and one for students. Learners will experience a real online marketing campaign in a risk‑free environment whilst teachers will be able to monitor progress and evaluate marketing decisions in real time.
Here is an Interview with Louis Havriliuc, Simbound Founder:
SGM: What is Simbound? 
Louis Havriliuc: Simbound is a Serious Game that allows the practice of digital marketing skills. By using a complex model and real-world search data, learners can practice and better understand Search Engine Marketing. 
The storyline is built around a regional insurance office that has started to promote its services using Baigoo – a fictitious search engine.The no…

e-virtuoses 2012: Serious Games Conference 4th Edition Launches

Building frameworks to measure the impact of Serious Games by discipline

Via: e-virtuosesSerious Games Conference 4th Edition Launches

Valenciennes, 23 - 24 May, 2012
Following my prior post e-virtuoses: Evaluating And Measuring The Impact Of Serious Games, organizers have announced the 4h edition of e-virtuoses International Conference on Serious Games, which will be held on May 23-24, 2012, in Valenciennes, France.

e-virtuoses is one of the main European events dedicated to Serious Games. Organized by the CCI Grand Hainaut, the two-day conference will showcase demonstrations and exchanges between sponsors, creators, game designers, researchers and scientists.

The 2012 edition proposes an ambitious program aimed at:

• Understanding Serious Games
• Bringing solutions to the Enterprise
• Choosing the appropriate solution / technology
• Studying the impact of Serious Games
• Identifying new trends
• Promoting an exchange space for sponsors, studios and researchers

This year’s conference offe…

A New School For Serious Games Executives

Serious Games professionals will soon have a student talent pool to recruit from

Via: Ludus Academie- Ouverture de Ludus Académie

Formerly described as a trend phenomenon by its detractors, Serious Games have now become more accessible and established. As a proof of its lasting establishment, a school dedicated to the education of soon-to-be Serious Games executives just opened (please find also MSU Serious Game Design Masters Program).

There is no doubt, 2009 has been a great year for French Serious Games, particularly because of the ministry call made by Nathalie Kociusko-Morizet. For the last three years, the Serious Games Market has been growing, so much that some see in it the main rejuvenator of education and teaching methods. In addition to the small number of pioneers, witnesses of this fast growth, numerous newcomers more or less specialized have invested the field. 

Apparently a new step has been taken with the creation of a Serious Game specialized video game school. Its name: …