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Showing posts from March, 2012

FBI And Other US Agencies Join Serious Games Adopters

FBI Joins The Gaming World Via Unreal Games Engine For Training

Via: BBC NEWS Technology - Unreal Games Engine Licensed To Fbi And Other Us Agencies
Following my prior post Re-Pub: Serious Games To Teach Applied Forensic Science, BBC has just announced that The U.S. Federal Bureau of Investigation is using the Unreal Engine to create Serious Games for simulating Crime Scenes.
Developer Epic Games and its partner Virtual Heroes described the deal as a "long-term" agreement to support the technology on web browsers, consoles and handheld devices.
Full financial terms were not revealed. However, a statement said that an agreement to provide the tech to one of the agencies involved - the Intelligence Advanced Research Projects Activity (IARPA) - was worth more than $10m (£6.3m).
IARPA will use the engine to build Serious Games, designed to help intelligence analysts tackle instinctual biases that might color their findings.
Other planned uses for the "Unreal Government Network&qu…

Announcement of Serious Games Directory at SGA

New  International Directory for Serious Games Industry Offers Free Listings for Titles, Tech, Services, Textbooks, Schools
LOS ANGELES – March 27, 2012 – The Serious Games Association today announced a new, international resource for developers, providers, analysts, educators and consultants: the Serious Games Directory

All listings and access will be available free in 2012.
The Serious Games Directory will cover commercially available oGames and sims oDevelopers interested in contract work oTechnology and tools oConsultants oIndustry analyst firms covering the market oAcademic institutions offering serious game courses oTextbooks and other resources
Games and sims will be organized by market: Education CorporateMilitary/GovernmentHealth CareGames for Good

Serious Games At Cultural & Creative IT Industries 2012

Serious Games presence at event dedicated to cultural creativity for a sustainable future

Conference Venue - World EXPO Center, Dalian, China

Via: Cultural & Creative IT Industries 2012 – Cultural Creativity for a Sustainable Future

The 1st Annual World Congress for Cultural & Creative IT Industries will take place on August 28 & 29, 2012 in Dalian, China, under the theme is Cultural Creativity for a Sustainable Future.

Over the last three months, organizers have updated the program with the cooperation from experts worldwide. 
Under Session 3-4: IT for Computer Games, the presentation Current State of art in Serious Games, by Dr. Aristidis Protopsaltis - a research assistant at the Serious Games Institute.
Dr. Aristidis background is in Cognitive Science, in the area of information processing theory and comprehension. He is currently involved in 3 European projects with focus on educational and training applications of Serious Games. Dr. Aristidis Protopsaltis is the caretaker …

Re-Pub: Serious Games To Teach Applied Forensic Science

Serious Games guiding players through the process of analyzing evidence and recreating a crime scene

Via: e-sembleKick-off CSI Serious Games Project Via: Boston College- Virtual Forensics Lab

On 13 January, the kick-off of the CSI Serious Games Project took place in the Field Lab of the Netherlands Forensic Institute (NFI). This meant the entry of the project, which is part of CSI The Hague, at the NFI Academy (please find also Serious Games To Solve Crimes)
The kick-off of the CSI Serious Games Project is the start of the development of Serious Games for the CSI The Hague Project In cooperation with the NFI, E-Semble will develop a virtual reality training game to train forensic awareness that contains board game elements as well as virtual reality elements.
The learning objective of the game is to create awareness for the traces on a incident scene or crime scene. Furthermore, the game also teaches rescue professionals how to be part of the forensic chain. 
E-Semble is closely involv…

Serious Games To Teach Applied Forensic Science

Serious Games guiding players through the process of analyzing evidence and recreating a crime scene

Via: e-sembleKick-off CSI Serious Games Project Via: Boston College- Virtual Forensics Lab

On 13 January, the kick-off of the CSI Serious Games Project took place in the Field Lab of the Netherlands Forensic Institute (NFI). This meant the entry of the project, which is part of CSI The Hague, at the NFI Academy (please find also Serious Games To Solve Crimes)
The kick-off of the CSI Serious Games Project is the start of the development of Serious Games for the CSI The Hague Project In cooperation with the NFI, E-Semble will develop a virtual reality training game to train forensic awareness that contains board game elements as well as virtual reality elements.
The learning objective of the game is to create awareness for the traces on a incident scene or crime scene. Furthermore, the game also teaches rescue professionals how to be part of the forensic chain. 
E-Semble is closely involv…

PSFK’s Report Serious Games Overcoming Unsolvable Challenges

The Future Of Gaming Report addresses Serious Games that solve the unsolvable to achieve specific goals

Via: Interactive Multimedia TechnologyPSFK’s Future of Gaming Report [Preview]

SlideShare gatherssome superb presentations on Serious Games as covered on my prior posts Serious Games In Urban Planning For Playful Public Participation, PlayGen Journey From Serious Games To Not So Serious Play,Presentation: Bringing Serious Games Into The Classroomand Serious Games Presentation With “A Taste Of” Game Play

PSFK’s Future Of Gaming Report (Summary Presentation) discloses key trends emerging within the gaming space that brands, non-profits and communities can leverage to build engagement and motivate their target audience towards achieving a desired goal or outcome. As a consequence, the report includes various examples of Serious Games in action.

Recognizing that there is a tremendous amount of research and study taking place around gaming, PSFK positions this report as a contribution to …

e-virtuoses Evaluating And Measuring The Impact Of Serious Games

Building frameworks to evaluate  the impact of Serious Games by discipline

Via: e-virtuosesInternational Scientific Symposium - Evaluate and Measure the Impact of Serious Games
Les Ateliers Numériques, Valenciennes, May 23rd 2012
On May 23rd in Valenciennes,e-virtuoses (please find also e-virtuoses: Serious Games Case Study Conference) are organizing a scientific symposium called “Evaluate and Measure the Impact of Serious Games” during the International Conference on Serious Games to be held on May 23-24, 2012.
The event aims at enabling the projection of theoretical frameworks to evaluate and measure the impact of Serious Games, and also to report on factual results from a scientific point of view. 
The impact notion is described here as the effect or influence that Serious Games generate both on users and the learning ecosystem. 
The event will explore Serious Games impact at the individual, social and institutional levels, so-called micro, meso and macro levels. Organizers intend to i…

FUTURE-MAKING SERIOUS GAMES On Google+ Pages

Updated Google+1 button graphics graduating to general public today



The updated +1 button  with the new look is rolling out to all users today, whilst the Google+ Badge allows us to connect our website to our Google+ page or our personal profile on Google+.


Here are all of them in action:







Serious Games Enhancing The Rehabilitation Environment – Update

Serious Games breakthroughs in rehabilitation medicine for balance and postural disorders


Via: MOTEK MEDICALBody Posture Serious Games
In my prior post Serious Games Enhancing The Rehabilitation Environment I had already addressed CAREN, MOTEK MEDICAL leading product. CAREN  (Computer Assisted Rehabilitation Environment) is a multi-purpose, multi-sensory system for diagnosis, rehabilitation, evaluation and recording. It records a person's ability to balance and control movement. The system works in real time and enables the creation of a range of experiences in a controlled environment that can be repeated using the principles of virtual reality technologies.

CAREN systems always consist of a motion base, motion capture, a projection screen and the D-flow software
Body Posture Rehabilitation As A Serious Game
MOTEK MEDICAL offers powerful and flexible solutions for people with balance and postural disorders: by applying a Serious Games approach, patients as players achieve higher le…

2012 National STEM Serious Game Challenge: Deadline Extended

Serious Games to motivate children’s interest in science, technology, engineering and math education (STEM)


Following my prior post 2012National STEM Video Game Challenge Now Open For Entries,the nationwide competition, inviting students and educators to create original video game concepts and designs to motivate children’s interest in science, technology, engineering and math, has just announced that the deadline has been extended until March 23.

Winners will be announced in late May at an event in Washington, DC.   Details on the four categories for entry and prizes being offered can be found at http://www.stemchallenge.org/

The Joan Ganz Cooney Center and E-Line Media are very excited to see this year’s entries, with the success of two of last year’s youth winners taking part in the White House Science Fair held in February.

If you have any questions about the Challenge, please don’t hesitate to contact Jodi.Lefkowitz at sesame.org

About STEM Serious Game Challenge

The competition invit…