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Showing posts from March, 2012

FBI And Other US Agencies Join Serious Games Adopters

Via: BBC NEWS Technology - Unreal Games Engine Licensed To FBI And Other Us Agencies Following my prior post Re-Pub: Serious Games To Teach Applied Forensic Science , BBC has just announced that The U.S. Federal Bureau of Investigation is using the Unreal Engine to create Serious Games for simulating Crime Scenes. Developer Epic Games and its partner Virtual Heroes described the deal as a "long-term" agreement to support the technology on web browsers, consoles and handheld devices. Full financial terms were not revealed.  However, a statement said that an agreement to provide the tech to one of the agencies involved - the Intelligence Advanced Research Projects Activity (IARPA) - was worth more than $10m (£6.3m). IARPA will use the engine to build Serious Games , designed to help intelligence analysts tackle instinctual biases that might color their findings. Other planned uses for the "Unreal Government Network" include: ·          The

Announcement of Serious Games Directory at SGA

  New  International Directory for Serious Games Industry Offers Free Listings for Titles, Tech, Services, Textbooks, Schools LOS ANGELES – March 27, 2012 – The Serious Games Association today announced a new, international resource for developers, providers, analysts, educators and consultants: the Serious Games Directory.   All listings and access will be available free in 2012. The Serious Games Directory will cover commercially available o    Games and sims o    Developers interested in contract work o    Technology and tools o    Consultants o    Industry analyst firms covering the market o    Academic institutions offering serious game courses o    Textbooks and other resources Games and sims will be organized by market: Education Corporate Military/Government Health Care Games for Good Serious Game Markets  Screens, photos and video can be added plus a link to a site for more information. T

Serious Games At Cultural & Creative IT Industries 2012

Conference Venue - World EXPO Center, Dalian, China Via: Cultural & Creative IT Industries 2012 – Cultural Creativity for a Sustainable Future The 1st Annual World Congress for Cultural & Creative IT Industries will take place on August 28 & 29, 2012 in Dalian, China, under the theme is Cultural Creativity for a Sustainable Future. Over the last three months, organizers have updated the program with the cooperation from experts worldwide.  Under Session 3-4 : IT for Computer Games , the presentation Current State of art in Serious Games,   by   Dr. Aristidis Protopsaltis - a research assistant at the Serious Games Institute . Dr. Aristidis background is in Cognitive Science, in the area of information processing theory and comprehension. He is currently involved in 3 European projects with focus on educational and training applications of Serious Games. Dr. Aristidis Protopsaltis is the caretaker of the mEducator, eVITA and MODES projects working

Re-Pub: Serious Games To Teach Applied Forensic Science

Serious Games guiding players through the process of analyzing evidence and recreating a crime scene Via: e-semble – Kick-off CSI Serious Games Project Via: Boston College - Virtual Forensics Lab On 13 January, the kick-off of the CSI Serious Games Project took place in the Field Lab of the Netherlands Forensic Institute (NFI). This meant the entry of the project, which is part of CSI The Hague, at the NFI Academy (please find also Serious Games To Solve Crimes ) The kick-off of the CSI Serious Games Project is the start of the development of Serious Games for the CSI The Hague Project In cooperation with the NFI, E-Semble will develop a virtual reality training game to train forensic awareness that contains board game elements as well as virtual reality elements. The learning objective of the game is to create awareness for the traces on a incident scene or crime scene. Furthermore, the game also teaches rescue professionals how to be part of the forensi

Serious Games To Teach Applied Forensic Science

Via: E-Semble – Kick-off CSI Serious Games Project Via: Boston College - Virtual Forensics Lab On 13 January, the kick-off of the CSI Serious Games Project took place in the Field Lab of the Netherlands Forensic Institute (NFI). This meant the entry of the project, which is part of CSI The Hague, at the NFI Academy (please find also Serious Games To Solve Crimes ). The kick-off of the CSI Serious Games Project is the start of the development of "Serious Games" for the CSI The Hague Project In cooperation with the NFI, E-Semble will develop a virtual reality training game to train forensic awareness that contains board game elements as well as virtual reality elements. The learning objective of the game is to create awareness for the traces on a incident scene or crime scene. Furthermore, the game also teaches rescue professionals how to be part of the forensic chain.  E-Semble is closely involved in the development en application of the board game e

PSFK’s Report Serious Games Overcoming Unsolvable Challenges

Via: Interactive Multimedia Technology – PSFK’s Future of Gaming Report [Preview] PSFK’s Future Of Gaming Report (Summary Presentation) discloses key trends emerging within the gaming space that brands, non-profits and communities can leverage to build engagement and motivate their target audience towards achieving a desired goal or outcome. As a consequence, the report includes various examples of Serious Games in action. Recognizing that there is a tremendous amount of research and study taking place around gaming, PSFK positions this report as a contribution to the conversation.   It provides a current snapshot into the innovative ways that Serious Games are being used within the broader marketplace, examines their expanding role in effecting change on an individual and societal level, and highlights the new technologies that are making these experiences possible. According to the website, PSFK will be publishing the emerging trends in gaming that they came across afte

e-virtuoses Evaluating And Measuring The Impact Of Serious Games

Via: e-virtuoses – International Scientific Symposium - Evaluate and Measure the Impact of Serious Games Les Ateliers Numériques, Valenciennes, May 23rd 2012 On May 23rd in Valenciennes, e-virtuoses are organizing a scientific symposium called  “Evaluate and Measure the Impact of Serious Games” during the International Conference on Serious Games to be held on May 23-24, 2012. The event aims at enabling the projection of theoretical frameworks to evaluate and measure the impact of Serious Games, and also to report on factual results from a scientific point of view.  The impact notion is described here as the effect or influence that Serious Games generate both on users and the learning ecosystem.  The event will explore Serious Games impact at the individual, social and institutional levels, so-called micro, meso and macro levels. Organizers intend to illustrate those three levels via a) the study of a Serious Game user feedback (micro); b) the interactivity

FUTURE-MAKING SERIOUS GAMES On Google+ Pages

The updated +1 button  with the new look is rolling out to all users today, whilst the Google+ Badge allows us to connect our website to our Google+ page or our personal profile on Google+.

Serious Games Enhancing The Rehabilitation Environment – Update

Via: MOTEK MEDICAL – Body Posture Serious Games In my prior post Serious Games Enhancing The Rehabilitation Environment I had already addressed CAREN, MOTEK MEDICAL  leading product. CAREN (Computer Assisted Rehabilitation Environment) is a multi-purpose, multi-sensory system for diagnosis, rehabilitation, evaluation and recording. It records a person's ability to balance and control movement. The system works in real time and enables the creation of a range of experiences in a controlled environment that can be repeated using the principles of virtual reality technologies.   CAREN systems always consist of a motion base, motion capture, a projection screen and the D-flow software Body Posture Rehabilitation As A Serious Game MOTEK MEDICAL offers powerful and flexible solutions for people with balance and postural disorders: by applying a Serious Games approach, patients as players achieve higher levels and scores as they perform well.  The applicati

2012 National STEM Serious Game Challenge: Deadline Extended

Following my prior post 2012 National STEM Video Game Challenge Now Open For Entries , the nationwide competition , inviting students and educators to create original video game concepts and designs to motivate children’s interest in science, technology, engineering and math, has just announced that the deadline has been extended until March 23. Winners will be announced in late May at an event in Washington, DC.   Details on the four categories for entry and prizes being offered can be found at http://stemchallenge.org/ . The Joan Ganz Cooney Center and E-Line Media are very excited to see this year’s entries, with the success of two of last year’s youth winners taking part in the White  House Science Fair held in February. If you have any questions about the Challenge, please don’t hesitate to contact Jodi.Lefkowitz at sesame.org About STEM Serious Game Challenge The competition invites game makers of every age to show their passion for both playing and making vi

(Serious) Games For Health New Journal Gathers Some Of The Brightest Folks Around

Via: Games For Health Journal (Serious) Games for Health Journal: Research, Development, and Clinical Applications is a bimonthly journal dedicated to the development, use, and applications of game technology for improving physical and mental health and well-being. The Journal breaks new ground as the first to address this emerging, widely-recognized, and increasingly adopted area of healthcare. Serious Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters.  Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-

Serious Games Association Setting Up Special Interest Groups

Serious Games Association becomes operational Via: Serious Games Association - New Game Trade Association To Set Up Special Interest Groups (SIGs) and Committees Following my prior post Serious Games Association Forming , one of SGA’s first activities will be to set up Special Interest Groups (SIGs) and committees.    Members who have an interest in being active or even chairing any of the following groups, please email   SIGs   Games for:   o       Education o       Healthcare/Medical o       Corporate o       Govt/Military o       Games for Good   Game Design Teaching Serious Games Assessment & Measurement Local Chapter Leadership The Serious Games Association is also encouraging members to list their game in the SGA’s new Serious Games Directory, an online, international resource being established for anyone seeking information on Serious Games and Sims.  Technology and tools, consulting services or textbooks for the