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Showing posts from May, 2011

The Jewel Of The Valleys: Serious Games Centered On The Civil War

The first clue is here! Via: The Civil War Augmented Reality Project - Civil War Alternate Reality Game for Students and the General Public Began May 15th! The Civil War Augmented Reality Project was conceived by several public educators with technology experience and a desire to offer more interactivity to students and the general public visiting historic sites.  The objective of the project is to develop and implement augmented reality services related to the American Civil War in Pennsylvania, and to modify soon to be released tablet personal computers to allow the general public a chance to experience the applications.  The project’s inception is planned to give ample development time in the run up to the Sesquicentennial of the Civil War, beginning in 2011.  It is hoped that early support could generate interest in Maryland and Virginia. They also propose to construct stationary devices patterned after the “pay binoculars” often found at scenic overlooks.

PRACTICE Marketing: Real World Multiplayer Serious Game

Following my prior post Muzzy Lane’s Marketing 101 Wins Serious Games Showcase & Challenge For Business , when I announced Muzzy Lane as the 2010 Serious Games Showcase & Challenge winner for the business game category with Marketing 101 - The Principles of Marketing, McGraw-Hill has just rebranded the game PRACTICE Marketing ; A 3D representation of a Marketplace Developed for McGraw Hill Higher Education UK , PRACTICE Marketing is a 3D turn-based Serious Game intended to teach college kids the principles of product marketing and competition. In the game, players are able to fully experience the seven underlying principles upon which to base marketing strategy and efforts: Image, Differentiation, Repeat Business, Ease of Doing Business, Networking, Likability, and Emotion . Gameplay You've been selected to manage a company’s new entry into the backpack market. Your first step in the game is to create a strong product that appeals to a specific market

Undercover UXO: Serious Games Turning Deadly Mistakes Into Valuable Lessons

Undercover UXO , is a "Serious Game" created at the College of Communication Arts & Sciences at Michigan State University, designed to help children recognize land mines and unexploded ordnance in at-risk countries. It uses an engaging platform to educate youths about what to avoid in a nation where decades of fighting left the land filled with hidden explosives. Via: GamePolitics A team at Michigan State University has just released a Serious Game for PC and the XO-1 computer (versions for Mac, Linux and smartphones are planned),   that aims to educate Cambodian children on the dangers of landmines and how they can avoid harming themselves.  The Cambodian Mine/Explosives Remnants of War Victim Information System estimates that there are still around 4-6 million explosive devices in the country. Such war remnants have killed or maimed nearly 64,000 people in the last three decades, including 286 last year. The new Serious Game was designed by professors

Serious Play Conference To Recognize and Certify Outstanding Serious Games

“Our aim is to create an award program for Serious Games that is the high watermark of  success" The Serious Play Conference , taking place August 23-25 at the DigiPen Institute of Technology, has just announced the International Serious Play Awards , a   recognition program honoring outstanding examples of Serious Game titles that deliver high quality of engagement and measurable training or learning opportunities  in the education, corporate, government/military, healthcare and consumer markets. Any organization or individual that has created or  contracted for a Serious Game or simulation using commercial off the shelf (COTS) platforms is eligible to enter the International Serious Play Awards Program.  Universities may also submit student projects.  Games given away free may apply for a reduced entry rate. In addition to being eligible for game awards, all titles entered into the 2011 Awards Program will be eligible for Serious Play Certification.  Serious P