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Showing posts from September, 2010

IMTECH: Create The Matrix - Serious Games As Fully Immersive Sims

Via: Immersive Tech Immersive Tech (IMTECH) is a non-profit think tank, based in Los Angeles and dedicated to promoting the development and adoption of immersive technology for the benefit of advancing fields in public interest, such as education, health, arts and entertainment. The organization seeks to provide a new medium for human creativity, and sees boundless potential with the creation of perceptually-real, immersive environments. Immersive Tech Kickstarter Project - Step Into A Serious Game Immersive Tech - Create The Matrix - A Fully Immersive Simulation System (a new type of hackerspace) IMTECH is creating a simulation system that used to just be science fiction. The goal is to provide the ability to create digital simulations that, as far as your brain can tell, is indistinguishable from physical reality. They essentially want to provide people the ability to lucid dream in a waking state :) Current virtual worlds provide people the ability to live out altern

Serious Games Market Supports Blog Action Day 2010 WATER

Via: Blog Action 2010 WATER Future-Making Serious Games support to Blog Action Day  has now become a tradition. In 2007 on the theme of the Environment, we saw bloggers running environmental experiments, detailing innovative ideas on creating sustainable practices, and focusing their audience's attention on organizations and companies promoting green agendas. In 2008 on the theme of Poverty, similarly focused the blogging community's energies around discussing the wide breadth of the issue from many perspectives and identifying innovative and unexpected solutions. In 2009, on the theme of Climate Change, we focused on Climate Change Serious Games , and also on a niche topic: Climate Change & Video Games - Why Gamers Would Be Rather Good at Fighting Climate Change and Saving the World. Blog Action Day is an annual event that unites the world's bloggers in posting about the same issue on the same day on their own blogs with the aim of sparking discussion aro

Companies Championing Serious Games May Need A Chief Gaming Officer

Chris Melissinos - Chief Gaming Officer at Sun Microsystems Via: Innovation Games – Why Every Company Needs a Chief Gaming Officer (CGO) Although The Innovation Games Company is a shining new star on the Serious Games scene, it was born out of many years of laboring and nurturing by Enthiosys® founder and CEO Luke Hohmann and the entire Enthiosys community. His vision: A world where Serious Games and collaborative play are naturally, effortlessly, and instinctively used in pursuit of everyday goals.  Innovation Games Company has just published a most interesting post intended to be “the start of a global conversation on the role of the CGO.” If you care about the power of Serious Games to create amazing, transformative results for companies, Innovation Games invites you to join this conversation and defining this role. Here are the highlights: Wikipedia Is Wrong According to Wikipedia, a Chief Gaming Officer is an executive position whose holder is fo

When Serious Games Development Becomes A Binding Secret

Via: The Sanatorium - Crytek Is Working With The Government After years of making games exclusively for the PC with its ambitious large-scale shooters, Frankfurt-headquartered Crytek is stepping into multiplatform development with Crysis 2.  Crysis 2 is an upcoming First-Person Shooter (FPS) video game developed by Crytek and published by Electronic Arts, due for release on March 22, 2011 in North America and March 25, 2011 in Europe. It is the first Crytek game that will be a released on all three platforms, the Xbox 360® video game and entertainment system, the PLAYSTATION®3 computer entertainment system, and the PC. Choreographed Sandbox in New York City Crysis 2 moves away from the big, lush jungle and takes place in one of the most important cities of the world, New York. The city offers spectacular opportunities for vertical gameplay. Additionally, the urban environment offers a large visual language which gives the possibility to introduce new toys to

Serious Games Recruiting Talented Law Graduates

Via: Ranj Serious Games Houthoff Buruma - The Game is a "Serious Game", developed by Dutch law firm Houthoff Buruma and Ranj Serious Games. In this game, designed for recruitment purposes, talented law graduates are challenged to display their skills. Houthoff Buruma - The Game was introduced at the World Expo 2010 held in Shanghai as an example of the Netherlands Serious Games best practices. The growing importance of Serious Games for business purposes is demonstrated by the Dutch government's investment in the GATE Project (Game Research for Training and Entertainment). Ranj Serious Games is one of the advisory board members for this project. Houthoff Buruma  is a game built for recruitment purposes in the legal sector. The premise is a fictional take-over deal of a Dutch family company by a Chinese state owned enterprise. Players work for Houthoff Buruma, the legal representatives of this Chinese company. They have 90 minutes to convince enough s

EMERGENCY 2012: Latest Serious Game In Rescue Sim Series

WARNING!! The world as we know it is out of control! As the head of all rescue operations – you must ensure that the job gets done with all fire and rescue services, police and specialist personnel Emergency is a German series of four computer "Serious Games" that revolve around micromanaging emergency services on a variety of accident and/or accident scenes: Emergency: Fighters for Life, Emergency 2: The Ultimate Fight for Life, Emergency 3: Mission Life and Emergency 4: Global Fighters for Life. Emergency 2012: The Quest for Peace , a lso known as Emergency 2012 , will be the fifth installment of the Emergency series developed by Quadriga Games and published by Deep Silver. The current set European release date is October 22, 2010, with a North American version planned for release on January 5, 2011. PRESS RELEASE German Publisher Deep Silver And Developer Quadriga Games Are Working On Emergency 2012 Publisher Deep Silver from Planegg near Munich, Ger

Me Tycoon: Serious Games for 11-14 Y/O On Career Choices

Kam Star, Managing Director at PlayGen, forwarded me earlier today the link to PlayGen’s newest Serious Game, which I’ve been playing ever since. PlayGen has just soft launched Me Tycoon , a Social Serious Game-based approach to encouraging students to explore and develop their own life, where their decisions directly affect their prosperity, achievements and happiness. Young people do not often have the resources, help or opportunities to think about careers, find out about different types of jobs that they may not have previously considered, get to grips with transferable skills, or discover the changing nature of the jobs market and the potential areas of future growth. What PlayGen Did PlayGen developed Me Tycoon in partnership with icould and support from Nesta. Me Tycoon is a Social "Serious Game"(SSG) in which students are encouraged to explore ongoing decisions that directly affect their life.  The game provides an exciting online experience f

Serious Games Keeping Children Plugged In At School

Via: SimHub - Video Showcasing A School That Uses Games To Teach Everything Following my prior posts Serious Games Reduce Digital Disconnect Home X School and Serious Games & The Future Of Learning , t here is a video from New York Times showcasing how Quest To Learn is using "Serious Games" to help teach its students. With MacArthur Foundation funding, three years ago Katie Salen started the Institute of Play, a nonprofit collaboration of game designers and learning experts who create games to teach school material. After successful tests in city classrooms, the group worked with the New York City Department of Education to open Quest to Learn by the end of 2009. This year’s 72-student class is split into four groups that rotate through five courses during the day: Codeworlds (math/English), Being, Space and Place (social studies/English), The Way Things Work (math/science), Sports for the Mind (game design), and Wellness (health/PE).

SHASPA: Social Serious Games Improving Energy Efficiency

Technology Strategy Board Innovate 10 Competition Entry: SHASPA Social Energy (Serious) Game Video Proposal The UK Technology Strategy Board’s Innovate 10 competition seeks for innovative uses of technology to address key social issues such as Climate Change, Health and Sustainability. Today noon was the deadline for the first stage of the competition: each entry had to post a 2 minute video of the idea, where it could be viewed and commented on by the public.  A video, produced as an entry to the Innovate 10 Competition, describes an innovative blended use of proven technologies and methodologies to address the climate challenge issue. The SHASPA Social Energy Game concept uses real world energy data from sensors and smart meters in a "Serious Game" which would help citizens and communities make real improvements to energy efficiency.  The game proposal would be based around the SHASPA Smart Service Delivery Framework and arises from collaboration b

Serious Games Improving Teacher Education

Concept Visualization for Virtual Classroom providing realistic immersion, alternative displays, after-action-review, performance tracking, virtual puppetry, ©2006 Simiosys™ Via: The Media Convergence Laboratory at UCF’s Institute for Simulation and Training A unique program at the University of Central Florida uses computer-generated virtual students to teach classroom management skills to education majors.  The STAR Classroom Simulator mixes computer technology and a human role-player. Christopher Stapleton, of the Institute for Simulation & Training at the University of Central Florida, interacts with virtual students in a classroom simulation program in Orlando, Fla. The Media Convergence Laboratory at UCF’s Institute for Simulation and Training served as the research subcontract partner to Simiosys, LLC on a project to explore the feasibility of using emerging media technology to develop a unique teacher training environment. Simiosys is an acronym derived

Serious Games Company Supports Industry Competition With Free Technology Licenses

Thinking Worlds rapid 3D games design tool, Caspian Learning, has announced their support for the competition by offering students at ISU free, extended trial licences to Thinking Worlds for the duration of the competition PRESS RELEASE Serious Games Company Supports Industry Competition With Free Technology Licenses -  London, UK, 10th September "Serious Games" Design and Technology Company, Caspian Learning, today showed their support for the Iowa State University’s Game Development Competition by announcing that they will supply ISU students with extended trial licences to their "Serious Games" Engine and Authoring Tool, Thinking Worlds, for the duration of the competition. The Motorola Foundation, in association with the Innovation Generation program, has awarded a $50,000 grant to Iowa State University to fund a games development competition that encourages students to create video games and educational training applications. Headed by I