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Showing posts from October, 2009

GDC 2010: Social, iPhone, Serious Games And More

New Summits for Social & Online and iPhone Games Now Open for Submissions, Along With GDC Mobile/Handheld, Independent Games, and Serious Games SAN FRANCISCO, Oct. 27 /PRNewswire/ -- Game Developers Conference® 2010, presented by Think Services, has announced that the call for submissions is open for GDC's suite of Summits, which take place on the first two days of GDC week in San Francisco, March 9th-10th 2010. This year's GDC Summit line-up includes two new events in the form of the Social & Online Games Summit and iPhone Games Summit, alongside the GDC Mobile/Handheld, Independent Games, and Serious Games Summits, which are all accepting submissions through November 13th. The multi-track Social & Online Games Summit is focused around current and new opportunities for games on social networking services such as Facebook and MySpace. The Summit brings together leading thinkers and business people to examine how social games have expanded the audience

IMAGINA 2010: Serious Games Impact On Mangement

Via: IMAGINA - The 3D Community Event IMAGINA is a major European « 3D Community Event » centered on solutions which assist in designing and reaching decisions through visualizations and simulation. IMAGINA 2010 will be held on 3-5 February 2010, at the Grimaldi Forum in Monaco. Again this year, the think tank http://www.lafabriquedufutur.org/en/index.html will be a partner of this event, organizing a round table on the impact of Serious Games on management. IMAGINA 2010 - Round Table Organized by La F@brique du Futur Friday, February 5th, 2010 The Revolution Of Management Through Virtual Worlds Virtual Worlds find more and more applications in enterprises in order to facilitate and optimize management. Nowadays, virtual worlds are adopted by all functions: Human Resources, Marketing, Production, R&D, etc. This move is fast and irreversible. Altogether in 2007 these virtual worlds have raised funds in excess of 1 billion $. And according to Forrester’s l

FUTURE-MAKING SERIOUS GAMES CONSOLIDATION

"The page you requested http://elianealhadeff.blogspot.com/ has been redirected to this page http://www.seriousgamemarket.com/   You may want to update your bookmarks." My deep apologies to the multiple Serious Games communities I'm connected with, since I'm in the process of consolidating Blogs & Website, Feeds & Tweets, and Social Networks. As of today my Blog SERIOUS GAMES PORTAL no longer exists. FUTURE-MAKING SERIOUS GAMES , my main Blog was redirected and will be gradually migrated to SERIOUS GAME MARKET , where I'll be DIGGING UP THE BEST OF SERIOUS GAME FAST-GROWING MARKET. My renewed apologies for any further inconvenience this transition may cause. Warmly, E.

Serious Games @ Calculation Nation

Via: Mark Oehlert RT @ iThinkMedia : [Blog] Trust Me: Math Can Be Fun w/Calculation Nation! Calculation Nation is a free, easy to use, mathematics game site, offering Serious Games for most K-12 students. Calculation Nation offers students the opportunity to practice their mathematics skills individually or in a head-to-head format playing against other students. For parents and teachers, Calculation Nation offers suggestions for using Calculation Nation. Calculation Nation™ uses the power of the Web to let students challenge opponents from anywhere in the world. At the same time, students are able to challenge themselves by investigating significant mathematical content and practicing fundamental skills. The element of competition adds an extra layer of excitement. The National Council of Teacher’s of Mathematics (NCTM) hired Interactive Knowledge (IK) to design a system for middle school students to play math-related online games against live opponents. The site featur

#SeriousGames Will RT @google

Via: Official Google Blog - RT @google: Tweets and Updates and Search Google Blog posted a couple of hours ago: "At Google, our goal is to create the most comprehensive, relevant and fast search in the world. In the past few years, an entirely new type of data has emerged — real-time updates like those on Twitter have appeared not only as a way for people to communicate their thoughts and feelings, but also as an interesting source of data about what is happening right now in regard to a particular topic." "Given this new type of information and its value to search, we are very excited to announce that we have reached an agreement with Twitter to include their updates in our search results. We believe that our search results and user experience will greatly benefit from the inclusion of this up-to-the-minute data, and we look forward to having a product that showcases how tweets can make search better in the coming months. That way, the next time you search for

3D Browser Serious Games For Senior Executives

Via: Visual Purple - 3D Browser-Based Virtual World, Winning in Wireless: Year 1 A few months back I highlighted Visual Purple’s launch of the downloadable Serious Game Winning in Wireless: Year 1, on my blog post Serious Games For Senior Executives They are now releasing a beta version of the 3D browser-based application and here is today's press release. Visual Purple Launches Beta 3D Browser-Based Virtual World San Luis Obispo, CA – October 21, 2009 – Visual Purple, LLC. a leading advanced simulation technology firm proudly announces the launch of its first ever beta version of a 3D browser-based virtual world Winning in Wireless: Year 1 . Initially launched in April of this year as a downloadable application, Winning in Wireless: Year 1 is a pilot program that BTS and Visual Purple embarked on by taking an existing BTS Computer-based training (CBT) simulation and transferring the content into a realistic virtual world environment complete with Non-Player Char

Accenture's Serious Games

Accenture’s Forgery Serious Game Via: Accenture - Interactive Wall Technology: Seeing the Big Picture Inspired by: Interactive Multimedia Technology Accenture’s Interactive Wall is a scalable in size, networked, high resolution, touch screen interface. It gives users the "big picture," whether in a strategic decision-making context or a retail and advertising environment. Strategic Decision Interface The Interactive Wall has a role to play in strategic decision-making, as a command or nerve center for controlling operations. The "big picture" view draws decision-makers together, whether in relaxed debate around the screen in an office or tuning in through wireless connections via locations in the far corners of the globe. The Interactive Wall fosters collaborative practices, allowing data to be manipulated and quickly assimilated by broad groups of people in diverse locations. By mimicking the Web in its ability to track usage patterns a

Serious Games As Immersive Internet

Via: LinkedIn Group - NORTEL's Web.Alive Developers and Users Immersive Internet Overview PPT Presentation Excerpts Immersive Internet is a collection of emerging technologies - Virtual Worlds and Campuses, immersive learning simulations, Serious Games, 3 D business applications - combined with a Social Culture of IMs, twitter, and blogs that deeply engage the user, providing experiences that people feel are real. The expected results would be new dimensions in engagement that would lead to increased workforce collaboration and stakeholders, retention. Immersive Internet is a nascent technology – projected to be mainstream in 5 years. Major Drivers (according to the presentation): - Kids playing multiplayer videogames and engaging in social networking – are tomorrow’s business leaders, partners, employees, decision makers . They will expect this technology. - Pressure on corporate costs require different ways of doing business – travel expense hit hard.

Serious Games Transforming Learning Ecosystem

Transforming the Learning Ecosystem through Media - MDA Sets Aside S$6 million to Champion the Use of Games for Learning Memorizing the important parts of the periodic table of elements in chemistry may soon become child's play for students with the roll-out of more games titles to aid education and learning. As part of efforts to champion the use of media in work, learn and play, the Media Development Authority (MDA)'s new initiative - Media in Learning - will support the development and deployment of up to 24 game titles over the next three years to aid effective learning in not only traditional school-based education, but also other domains such as defense and healthcare. At least S$6m will be set aside for this initiative, which includes the setting up of a resource centre to facilitate the growth of this niche sector. To be ready mid next year, the resource centre will guide the development and building of games titles by providing developers with access to t

Serious Games For Architecturally Accurate Environments

Via: MellaniuM  - Titanic Leap For Virtual Worlds - MellaniuM Infohub on NORTEL's web.alive NORTEL's web.alive is now hosting a MellaniuM environment which not only contains models with well over one million polygons but also supports anti-aliasing for superbly rendered immersive quality and can accommodate 300 concurrent avatars. With just one click on http://ec3v3.projectchainsaw.com/ you can be walking around this trial domed environment. There have been innumerable announcements about virtual worlds to support the meshes import, which allows for development of truly realistic and architecturally accurate environments. NORTEL's web.alive is a web-browser embedded client which is based on the UNREAL 2.5 platform and is capable of dealing with models generated with static meshes in millions of polygons. So the ultimate question to be addressed now is not whether a virtual world platform can import meshes but if it is capable of dealing with large numbers of

Enterprise VWs: Serious Games To The Value Of $10 bi

Via: GigaOM Pro - Report: Virtual Worlds for the Enterprise Market Report Summary: Enterprise 3-D virtual world applications have proliferated during the past several years. What began as fun and games is becoming a serious business with a lot of upside. A host of new, innovative 3-D virtual world applications have been introduced to the marketplace targeting the enterprise. Some of these applications have been created by established technology companies, such as IBM, Sun Microsystems and Nortel, while others are being developed by emerging players, such as Forterra Systems, ProtonMedia, Qwaq and Unisfair. This report profiles 14 key players and provides market forecasts for enterprise deployments of virtual world applications over the next decade. Here is a Taste of It 3-D Virtual World applications for enterprise use will grow into an industry earning $8 billion to $10 billion in annual revenue by 2014, according to the new report from GigaOM Pro (subscription requ

Digitell’s Serious Games: The Future Of Conferencing

Via: Digitell, Inc. – Serious Games Broadcasting Your General Session Into A Virtual Environment Digitell is a multimedia company specializing in servicing the association market with digital services. Digitell offers a suite of digital solutions like content capture, abstract management, digital directories, automated evaluations and accreditation, and 3D virtual business applications on gaming software. Digitell is currently focusing its efforts on meetings and conference solutions and runs 2 public events a month where guest speakers are invited to come and talk about what they do and how they see their technology fitting into these. It is all run at Digitell’s virtual auditorium - VirtualU . About VirtualU VirtualU provides an immersive, interactive, 3-Dimensional experience that replicates its real-life counterpart in a realistic online environment. If you are currently running webinars, tele-seminars, or live educational sessions, VirtualU can easily transi

Serious Games Institute Could Help Recession Hit Industries

Via: Birmingham Post  - Coventry-based Serious Games Institute could help firms through the recession Built on the site of a former Rolls-Royce factory in Coventry, the Serious Games Institute is carrying out pioneering work which could help recession-hit industries find new ways to reach customers. Anna Blackaby immerses herself in Serious Games to understand how they can help give the West Midland economy a shot in the arm.  Here are the extracts: "The West Midlands is carving out a niche for itself as a hub for research and development into the area of Serious Games. The term covers uses as diverse as conferencing, training Highways Agency staff on how to deal with potholes on a busy motorway or simulating life in prison to help youngsters at risk of offending understand the consequences of their behaviour." "The Serious Games Institute, based at Coventry University’s Technology Park, combines high level applied academic research with incubation spac