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Showing posts from August, 2007

BW Special Report: The Power Of (Serious) Gaming

Via: Business Week Innovation and Design - The Power of Gaming Highlights The recent PricewaterhouseCoopers report estimates that the video game market will increase from $31.6 billion in 2006 to $48.9 billion in 2011 (please find my prior posting Serious Games: A Sizeable Market - Update ). Business Week exclusive series looks at just some of the innovations that are sparking this growth rate. BW Special Report on the Power of Gaming and related items embed almost 10 articles, some of of which address the increasing contribution of Serious Games to the overall game market. The article Getting Serious About Gaming challenges us to look to the fringe and see two promising areas for growth that aren't acknowledged by the PwC report: the broad category of serious games and the newer attempts to meld gaming with the social-networking features of Web 2.0. According to Evan Wilson, an analyst with Pacific Crest Securities, the real growth in video games will come from t

Serious Games: A Sizeable Market Via SlideShare

After publishing my recent post "Serious Games: A Sizeable Market - Update" late June, I've received quite a few inquiries about the availability of any market report/number crunching for the segment. This is why I've decided to consolidate the related content I've been gathering, for the last one year or so, and publish it in a concise, slide sharing format. Data sources are detailed on slides 21 and 22. Please find it at  https://www.slideshare.net/elianealhadeff/serious-games-a-sizeable-market

Serious Games Institute Opening September

Via: Coventry University Future-Initiatives B ringing together the latest computer games technology and changing approaches to learning and training, the Serious Games Institute will be opening in September 2007. The Serious Games Institute (SGI) is based in the Technology Park close to the Futures Institute. Partially funded by Advantage West Midlands (AWM), this £3 million project includes facilities to support the development of Serious Games research and a cluster of companies based in the West Midlands. The Serious Games Institute will launch with a smart building demonstration and tour led by David Wortley, SGI Director, on 13th September 2007, during the Serious Virtual Worlds Conference, the First European Conference on the Professional Applications of Virtual Worlds. On the same day, and at the same event, Coventry University's Second Life Island will be launched. The theme for this first Serious Virtual Worlds conference is ‘The Reality of the Vir