In my p revious post Serious Games, Serious Money: A Sizeable Market , dated March 12, 2007, I've tried to extrapolate a few "back of the envelope" figures for the actual size of the "Serious Game Market", departing from PricewaterhouseCoopers' media outlook report 2006 for the video game sector worldwide. This report has now been updated, with the following major highlights: Video Game Sector Projections By 2011, the worldwide gaming market will be worth $48.9 billion at a compound annual growth rate of 9.1% during the five-year period. The compound gains handily exceed the 6.4% advance that PwC eyes for the overall entertainment economy during the period. (Personal Note: As piracy rates subvert the actual market size, my best estimate for the worldwide video game market could rise to $58 bi by 2011). Its data include consumer spending on games, but do not include spending on hardware and accessories. Key growth engines will include on
DIGGING UP THE BEST OF SERIOUS GAMES & SIMULATIONS MARKET AND EXPLORING THE SUCCESSFUL USE OF GAME-BASED LEARNING