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Showing posts from May, 2007

New Business Models For Serious Games

" "Serious Games" have been doing extremely well with the hype building. At the early stages of the "Serious Game" movement, in many cases they were made available to users free of charge or distributed within the client organization, which means there was usually no sales revenue stream for the developer. "Serious Games" are now successfully being designed, developed and deployed all over the world - across industry sectors - and for a variety of applications including learning and education; visualization; health and awareness campaigns. Massively multiplayer online, single player, mobile, PC, hand-held or even console, SGs deliver by utilising leading-edge games technologies, design and skills to address intractable issues that defence agencies, engineering organizations, utility companies and first responders have..... ...... whilst corporations and schools are finding them invaluable as learning content … and NGOs and marketin