G4C celebrating the excellence of Serious Games for Social Impact
The Annual Games for Change Awards ceremony took place on April 23, as part of the 11th Games for Change Festival
Narrowed down from a field of over 140 titles, eight finalists competed for the winning prize across three categories: Most Innovative, Most Significant Impact, and Best Gameplay and one was named Game of the Year, as the game that best represents all three categories.
Here are the 2014 Games for Change Award Winners:
Game of the Year: Gone Home, by Fullbright Company, covered on my prior post SeriousGames Replacing High School English Books
Most Innovative and Best Gameplay: Papers Please, by Lucas Pope
Papers, Please is a puzzle Serious Game developed by indie game developer Lucas Pope, focusing on the emotional toll of working as an immigration officer, deciding who to let in and who to exclude from entering the fictional dystopian country of Arstotzka.
Most Significant Impact: Mission US: Cheyenne Odyssey, by THIRTEEN, American Social History Project, and Electric Funstuff
Mission US: Cheyenne Odyssey is the third in the series of educational adventure titles focusing on American History created by Electric Funstuff under the auspices of New York PBS Station Channel 13.
Game Changer Award: James Paul Gee
The ceremony also honored educator and researcher James Paul Gee with its Game Changer Award for his significant work in games and education research.