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A Math Adventure Serious Game For Students With Special Needs @ Kickstarter


ATLT Games, creator of the math educational Serious Game Pi and The Lost Function, has started a Kickstarter campaign to add voice acting to its currently text-based storyline to help learners with special needs. The campaign began on July 29 and ends on August 27.

Pi and The Lost Function is a 3-D algebra readiness adventure game that intervenes when it detects students are struggling with specific math skills. Currently, the storyline is text-based, and ATLT Games would like to add voice acting to the 3-D characters to assist learners with disabilities.

The addition of voice over will help students with vision impairments, emotional/behavior disorders, dyslexia, autism, ADD/ADHD, struggling readers, and English as a second language (ESL/ELL).

To add voice over technology, the Kickstarter campaign will help raise the $41,223 needed for the technology addition. To support the Pi and The Lost Function Kickstarter campaign, visit http://www.kickstarter.com/projects/atltgames/the-lost-function-a-3-d-math-adventure-game

Pi and The Lost Function™ improves student engagement in mathematics through a3D adventure quest style video game. The game includes an embedded Intelligent Tutoring Agent (ITA) to monitor student performance and initiate interventions upon detection of a deficiency. The ITA presents the student with guided practice problems, videos and narratives accessible in the game via a “pop-up” virtual learning tablet. As students play the game their performance data is securely uploaded and stored to allow teachers to monitor individual and class performance using a Teacher Portal web application.

The game’s intriguing storyline is written by Lee Sheldon (writer for Star Trek: The Next Generation, Charlie’s Angels, and Cagney and Lacey) and two-time Telly Award winner and Emmy winner, Graham Sheldon.

About ATLT Games

Advanced Training & Learning Technology (ATLT Games), LLC was started in 2010 with a mission to develop innovative educational technologies. Their current line of products enhances and improves student performance by combining the power of gaming technology with subject matter content that is aligned with the Common Core State Standards. Their educational games provide students with various learning modalities and include instructional support tools that reduce workload for professional educators and allow for better classroom differentiation.