Sunday, March 11, 2012

2012 National STEM Serious Game Challenge: Deadline Extended

  Serious Games to motivate children’s interest in science, technology, engineering and math education (STEM)

Following my prior post 2012 National STEM Video Game Challenge Now Open For Entries, the nationwide competition, inviting students and educators to create original video game concepts and designs to motivate children’s interest in science, technology, engineering and math, has just announced that the deadline has been extended until March 23.

Winners will be announced in late May at an event in Washington, DC.   Details on the four categories for entry and prizes being offered can be found at

The Joan Ganz Cooney Center and E-Line Media are very excited to see this year’s entries, with the success of two of last year’s youth winners taking part in the White House Science Fair held in February.

If you have any questions about the Challenge, please don’t hesitate to contact Jodi.Lefkowitz at

About STEM Serious Game Challenge

The competition invites game makers of every age to show their passion for both playing and making video games, while aiming to motivate children's interests in Science, Technology, Engineering, and Math (STEM).

The four different categories are all dedicated to STEM Serious Games:  the Middle School and High School categories aim to motivate and engage students in STEM learning by challenging them to design and create their very own original video games. The Collegiate and Educator categories challenge emerging game developers to show us their skills by designing video games for children in pre-K - grade 12 that teach STEM curricula in a new and innovative way.

This competition is being run by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media, in partnership with sponsors AMD Foundation, Entertainment Software Association, Xbox 360, and the Corporation for Public Broadcasting PBS KIDS Ready To Learn initiative. Outreach partners include the American Association of School Librarians, American Library Association, Boys & Girls Clubs of America, BrainPOP, George Lucas Educational Foundation, Girl Scouts of the USA, International Game Developers Association, and One Economy.