Thursday, December 29, 2011
Tuesday, December 27, 2011
This is a first call for papers for the 6th EuropeanConference on Games Based Learning (ECGBL-2012) being held at The River Lee Hotel, Cork, Ireland on the 4-5 October 2012.
Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Serious Games.
The Conference offers an opportunity for scholars and practitioners interested in the issues related to Games Based Learning (GBL) to share their thinking and research findings. Papers can cover various issues and aspects of Serious Games in Education and Training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects.
Organizers are particularly interested in empirical research that addresses whether Serious Games enhance learning.
This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.
The conference committee welcomes contributions on a wide range of topics using a range of scholarly approaches including theoretical and empirical papers employing qualitative, quantitative and critical methods. Action research, case studies and work-in-progress/posters are welcomed approaches. PhD Research, proposals for roundtable discussions, non-academic contributions and product demonstrations based on the main themes are also invited.
Papers accepted for the conference will be published in the conference proceedings, subject to author registration and payment. Selected papers will also be considered for publication in a special issue of the Electronic Journal of e-Learning and to the International Journal of Game-Based Learning.
Monday, December 26, 2011
The Serious Games industry has really raised the bar for the art of the possible demonstrating it is getting to grips with the aspired degree of fun and engagement in game-based learning applications.
Many companies that have traditionally been considered entertainment games companies had a large presence at the conference, and many booths had one games-related project for people to experience. It is clear that gaming technologies are gaining substantial ground in the Modeling and Simulation Community.
The Serious Games Showcase & Challenge has also experienced substantial growth during I/ITSEC over the last six years.
The event has drawn so much attention, the award ceremony needed to be moved to a larger area on the I/ITSEC floor. Growth was also evident in the number of Serious Games submissions: 2011 has welcome a 45% increase in the number of entries.
Six teams emerged as winners from I/ITSEC 2011 SGS&C, representing the best entries in these six categories:
Business: Air Medic Sky One, by the University Medical Center Utrecht (Holland)
Student: Garden Defense, by Katelyn Procci from the UCF Retro Lab
Government: First Person Cultural Trainer, by US Army’s TRADOC-TRISA
Mobile: EPP Operator Maintainer Course, by C2 Technologies
Special Emphasis – Adaptive Force Training: Bushudo: The Way of the Radical, by Kevin Harris of the University of Wisconsin-Madison
People’s Choice: Quality Tycoon, by Northrop-Grumman
Quality Tycoon Serious Game
Quality Tycoon won the People's Choice "Best of Show" Award and is the latest addition to Northrop Grumman's library of Serious Games, which includes Virtual Jet Works, a location-based experience that introduces engineering concepts to students at college recruitment fairs and science, technology, engineering and mathematics (STEM) outreach events.
The story around the game “guiding an emerging aerospace company from humble beginnings to a trusted, go-to aerospace contractor”, allows players to decide and experience what factors contribute to company growth, while demonstrating how individual job quality has a domino effect as part of a larger effort.
Initially staged in the early 1940’s, the game storyline has also the merit of paralleling the aerospace industry history, as players traverse the decades growing the company to become the top producer of high-quality, sophisticated products.
The progressive game complexity along the timeline is successfully achieved via the introduction of an increasing number of business processes as well as an increasing diversity of the competitive environment scenarios, replicating real-life challenge.
The game has as its primary audience employees, contractors and suppliers at Northrop Grumman
Proclaiming a STEM week in Orange County, particularly during the week of I/ITSEC, is a unique way for Central Florida to open their eyes a little wider and formally show STEM support. I/ITSEC encourages the Central Florida community to actively participate in the conference via many opportunities: student tours, International Pavilion, Future Leaders, America's Teachers and the 6th annual Serious Games Showcase & Challenge (SGS&C).
The SGS&C is driven by a large committee of volunteers and support from sponsors, who not only provide their time, but equipment donations and student prize packages. The 2011 SGS&C was supported by the following sponsors: Hewlett Packard, MS&T Magazine (Halldale Media), Concurrent Technologies Coroporation, CACI, Intelligent Decisions, Novonics, Unity, Vcom3D, Havok, ASTI, VMASC, VirTra Sytems, and 360Ed.
In-depth information about these events and programs can be found at http://www.iitsec.org
Find more at http://www.teamorlando.org