The Serious Games industry has really raised the bar for the art of the possible demonstrating it is getting to grips with the aspired degree of fun and engagement in game-based learning applications.
Many companies that have traditionally been considered entertainment games companies had a large presence at the conference, and many booths had one games-related project for people to experience. It is clear that gaming technologies are gaining substantial ground in the Modeling and Simulation Community.
The Serious Games Showcase & Challenge has also experienced substantial growth during I/ITSEC over the last six years.
The event has drawn so much attention, the award ceremony needed to be moved to a larger area on the I/ITSEC floor. Growth was also evident in the number of Serious Games submissions: 2011 has welcome a 45% increase in the number of entries.
Six teams emerged as winners from I/ITSEC 2011 SGS&C, representing the best entries in these six categories:
Business: Air Medic Sky One, by the University Medical Center Utrecht (Holland)
Student: Garden Defense, by Katelyn Procci from the UCF Retro Lab
Government: First Person Cultural Trainer, by US Army’s TRADOC-TRISA
Mobile: EPP Operator Maintainer Course, by C2 Technologies
Special Emphasis – Adaptive Force Training: Bushudo: The Way of the Radical, by Kevin Harris of the University of Wisconsin-Madison
People’s Choice: Quality Tycoon, by Northrop-Grumman



