Sunday, March 6, 2011

Serious Games Taking Health Seriously: The Active Gaming Co.


Serious Games combining active gaming platform with learning


 -Launching this week!

The Active Gaming Company is a group of fitness and technology professionals who see an opportunity in the market to provide higher quality products, better support and greater knowledge to a growing industry: they implement technology driven products that combine physical activity, learning and social skills into so-called “Active Gaming Rooms“.

Tommy Seilheimer, Vice President of Marketing at The Active Gaming Company, is helping battle the raging epidemic of childhood obesity and inactivity through the use of Serious Games for Health: Exergaming products and medically driven programming.

Being a die-hard videogame player since he was 7 and an ex-touring musician for over 7 years, Tommy makes sure fitness stays fun, engaging and rewarding for kids while adapting interactive fitness products for facilities around the world that make a positive change in the lives of kids today.

Throughout the years Tommy has made industry leading partnerships and heavily engaged in the active gaming (Exergaming) market. Everything from product development, marketing, programming sales, service and support, Tommy has made a name for himself in this ever-growing interactive fitness market on a global level.

Tommy is also a senior officer of the TEN Network which is a non-profit and non-affiliated games for health advocacy.

The educational aspects of the active gaming are also prominent. Through the use of added modules and software packs, the company states it is able to provide an environment for both physical activity and learning. Combining the active gaming platform with learning is a powerful tool in the academic world and is not the wave of the future. It is happening today!