Serious Games challenging us to play a better future
Via: X SBGames 2011 - X Brazilian Symposium on Games and Digital Entertainment
“Simposio Brasileiro de Jogos e Entretenimento Digital” or X Brazilian Symposium on Games and Digital Entertainment (X SBGames), to be held Nov 7, 2011 - Nov 9, 2011 in Salvador, state of Bahia, Brazil, has included Serious Games and Games in Education in its Call For Papers’ topics of interest, under the Computing Track (please find more details below).
SBGames is the main event on game research and development in Latin America. Promoted by the Brazilian Computer Society (SBC) with the support of the Brazilian Electronic Game Development Companies Association (ABRAGAMES), the symposium brings together students, professors, artists, designers and professionals from several universities, research centers and the game industry.
This is the tenth edition of SBGames and in its current format the symposium is composed by 4 main tracks: Computing, Art & Design (A&D), Culture and Industry.
The Computing, A&D and Culture tracks present full papers, posters and tutorials whereas the Industry track offers panels and seminars. Besides that, the event features the Independent Game Festival, Art Exhibitions and invited keynote presentations.
The Indie Festival presents functional game prototypes during an informal session dedicated to innovation, technique, imagination and talented newcomers. The Art Exhibition presents game concepts, storyboards, experimental game concepts and electronic game art, in a variety of media formats.
Aiming on increasing the international insertion of SBGames, the Computing Track full papers should be written in English and will be evaluated by an international committee.
The event will be organized by “Universidade do Estado da Bahia” or State of Bahia University /(UNEB).
Papers for the Computing Track – Submission Deadline July 31st, 2011
You are invited to submit your work to the Computing Track of SBGames 2011. The computing track will feature both full papers and technical posters (short papers):
- Full Papers must report mature work in the area of games and digital entertainment (a list of topics of interest is shown below). They must be written in ENGLISH and must not exceed 10 pages.
- Technical Posters (Short papers) are suitable for short reports on game research and development and works which are not mature enough for a complete publication. They may be written in Portuguese or English and are limited to 4 pages.
All contributions must be original, unpublished work. Any work that has been previously published or simultaneously submitted to any other conference or journal will be declined.
Accepted papers will be published in the Conference Proceedings, and at least one author must be registered, attend and present the work at the symposium.
Submissions will be made electronically through the JEMS System. Papers will be subject to a double blind review system, thus authors must avoid including information that allow their identification (names, affiliations, explicit self-references, project names, etc).
The authors of the selected papers shall submit an extended version to be published by computer games journal (the journal will be defined soon).
Topics of interest include, but are not restricted to:
- Artificial Intelligence
- Augmented Reality
- Emotional agents
- Games in Education
- Serious Games
- Virtual reality