Saturday, July 10, 2010

Adam Gerson’s Superb Presentation: Serious Games In Construction

Serious Games presentations for safety and health professionals in the Pacific NW

Adam Gerson, CIH CSP, is the Occupational Safety and Health Manager at the U.S. Department of Labor, who believes that collaborative Serious Games can be useful for OSHA related health & safety training.

Adam has just created a superb PPT presentation - Virtual Simulators as Alternate Training Techniques for Construction Equipment Operators & Generation X and Y, intended primarily for safety & health professionals in the Pacific NW.

Adam’s upcoming talks are listed below by date and group:

• August 13th – Residential Construction Safety Group at the Mechanical Builders Association (MBA)

• September 16th – Professional Development Conference for the American Society of Safety Engineers (ASSE)

• October 7th (tentative) – Monthly Safety Meeting at the Washington Association of General Contractors (AGC)

• November 10th – Puget Sound Area Safety Summit (PSASS)

The Case for Action

According to the Construction Industry Institute, CII’s October 2009 White Paper Serious Gaming in Construction, authored by Aivars E. Krumins, P.E., some companies have begun going to high schools and even elementary and middle schools to introduce students to engineering and the construction industry.

According to the same WP, The following two questions need to be addressed:

• how to introduce the construction industry to school age children in a way that will hold their attention and increase their awareness about the industry

• how to train both the crafts and management about the industry in a quicker and more effective manner.

Serious Games may be a means to help address both questions.

White Paper Extracts

Serious Games have been used in a variety of industries as well as the military, but there was little knowledge of what was available for the construction industry.

There have been two games available on the market for several years now, “Construction Destruction” and “Caterpillar Construction Tycoon”. Construction Destruction was released in 2003 and its objective is for the player to complete projects on time and under budget using seven large construction vehicles in nine different environments.

Caterpillar Construction Tycoon was released in 2005 and the player is in the role of an international contractor where again you manage construction vehicles on different jobsites while managing budgets and schedules.

A more recent game, “World of Goo” was released in 2008 (please find my prior post World Of Goo: Construction Sim Turns Physics Lesson Into A Serious Game). The foundation of the game is a physics simulation which defines how the structures bend and break.

There are other computer games that could be considered to be associated with building and construction; these include the various versions of Sim City and Roller Coaster.

In the UK, the Charter Institute of Building is backing the construction of the ACT-UK Simulation Center. The center is intended to provide a pioneering form of simulation training combining virtual reality and professional actors.

A parallel effort is being lead by the University of Salford (UK) to develop a Virtual Construction Site Simulator. This is being sponsored by ManuBuild – Open Build Manufacturing, an industry-led collaborative research project on industrialized construction, partially funded by the EU.

Both of these simulators are geared towards construction managers and foreman and offer what is referred to as ‘experiential’ learning.

CII has recommended a research project to investigate the state-of–the art in Serious Gaming, particularly in identifying how game technology can be adapted to help the craft workers, foremen, superintendents and construction managers better understand what they do and become more productive.

A potential longer term goal might be a training simulation center for construction.