FH JOANNEUM University of Applied Sciences
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The SIG-GLUE Quality Commission identified and defined the criteria to analyze and to evaluate games used for learning. The evaluation criteria was developed and explained in detail in a downloadable guide (http://www.sig-glue.net).
Teachers and trainers can also evaluate the quality of games using this report and use the criteria to establish if the selected resource can be considered as a quality learning resource.
Of the 82 projects identified, only 56 were included as they were found to have referenceable material. A selection from these projects are mentioned within the report and further linked to more detailed information within each section, providing additional descriptions. In short, examples are chosen because of completeness of results, usefulness of output, and perceived sustainability.
Executive Summary Excerpts
Identified projects have been usefully categorized by target audience, technology used, and project outputs. These categories are further broken down into types of audience (primary/secondary, tertiary, life-long learning and industry), technology (mobile, web-based, computers and recreational), and output (literature, methodology and GBL resources). A section on sustainability has been included, and conclusion and recommendations are tabled.
The majority of the projects reviewed targeted primary schools, both students and teachers. All sectors of the community had representation including the elderly, the disabled, at-risk people, and some projects were specifically aimed at women. The spread of projects across technologies is consistent with what is in use in schools. The use of mobile platforms appears to be on the increase as does web based technology. Although the majority of projects reviewed focus on resource as an output objective, many of these only create prototype games for use within the project. Only a select few go on to commercialize the resulting product, or to create a community that lives on after the project has ended.
Examples of notable mention are as follows (in no particular order):
- Discover - http://www.discoverproject.net/
- Games in Schools - http://games.eun.org/
- eMapps – http://www.emapps.info/
- ElderGames - http://www.eldergames.org/
- eCircus - http://www.e-circus.org/




